I sure hope you guys are moving to a 64 bit 3DXchange as I keep getting stupid errors that are solved if I use SketchUp to export FBX. I have found the current 32-bit version lacking in it's ability to load a large file bigger than 10Mb. I'm using SketchUp trial to get around this archaic...More
The choice of whether we want to decimate a character model before exporting to FBX. Some older game engines use lower poly character models. Some only allow up to 22,000 poly....More
I'm not sure why this was listed as SOLVED in a previous issue (312) as the problem is not solved, and is a bit of a shocker to be still unresolved after months of being raised. We hit this recently, and were advised to add the root via Maya (major pain BTW) and then export with FBX2011 (not...More
Batch-Conversion would be a FUNTASTIC Tool to have it in 3DXChange.......BACKGROUND: we have to convert a very big library (10000 pieces ) off Models from 3Ds to IC-Prop and it will weeks to do it all. Will be there a solution in the very near Future? Thank you very much RL and have a nice...More