I have bought iClone 6, 3DXhange 6.51, Character Creator 1.5, CrazyTalk 8 and some contents with full iexport license. However, I discovered that I could not export any model to FBX made from character creator that have edited the shape of the face. All items shown in the tree are dark red...More
I have 6 characters created in CC, sent them to iClone then to 3DXchange Pipeline, exported them successfully (many times) as FBX to Unreal. Suddenly, with no change to the characters, I can no longer export as FBX. Also in 3DXchange - I get a lot of not responding and it now takes about 5...More
Other than the obvious of homogenizing the look of the UI with iClone, it needs a major upgrade and new features. - Undo should work with all aspects. - Savable workspace layout. There should be specific panels for props or characters and offer saveable layouts....More
Well the problem is simple. I drag the duf file into Daz 4.9, however when I export the expression editor does not allow me to move the mouth automatically (like it is suppose to in the tutorial). It has worked fine in the past. Not sure how to fix it. One suggested to use 4.8 however there...More
I have the latest versions/ updates for the used products Process converting genesis 2 to iclone through IC 3DX 6 pipeline Dragging the IcloneFaceKey files for ( Genesis2_Female_iCloneFaceKey.DUF ) or (Genesis2_Male_iCloneFaceKey.DUF) onto thier respective characters does not give the result...More
I very recently upgraded to the Pipeline version. I have a model that I have been working with for over a year on the non-Pipeline version. My model has a list of meshes in the Scene Tree. I have always been able to make a sub mesh of each item in the list prior to using "Apply to iClone...More