STEPS TO REPRODUCE 1. Load FBX into Unity 2. Drag the character to Scene 3. Choose "RL_G6_Body" in Hierarchy. 4. Open BlendShapes on the right, and adjust the value of "Jaw_Rotate_D$$RL_58$$"
ACTUAL RESULT CC Character FBX export morph naming not matched
EXPECTED RESULT It only moves character's mouth, the actor's eyes doesn't move, the Morph naming matches the facial parts.