Votes
0
Product:
3DXchange 6
Version:
6.21
Status:
Released in 6.21
Issue 13
CC Character FBX export morph naming not matched
STEPS TO REPRODUCE
1. Load FBX into Unity
2. Drag the character to Scene
3. Choose "RL_G6_Body" in Hierarchy.
4. Open BlendShapes on the right, and adjust the value of "Jaw_Rotate_D$$RL_58$$"

ACTUAL RESULT
CC Character FBX export morph naming not matched

EXPECTED RESULT
It only moves character's mouth, the actor's eyes doesn't move, the Morph naming matches the facial parts.
OS: Windows 10
Attachment:
  • eye.jpg
  •  0
  •  2277
Bug
Submitted byFeedback Tracker Admin
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