I have bought iClone 6, 3DXhange 6.51, Character Creator 1.5, CrazyTalk 8 and some contents with full iexport license. However, I discovered that I could not export any model to FBX made from character creator that have edited the shape of the face. All items shown in the tree are dark red...More
I have imported a CC Character (.iAvatar) to 3dXChange. Then I have runned the autosmooth for the CC_base_body. After this the body mesh was fully destroyed....More
Hi, I Saw you did an update with a new tutorial to import daz3d genesis 3 character in 3dxchange (https://youtu.be/6umSgDdSnw0) with all the face expression and viseme. But unfortunately, following the tutorial to the dot, after importing the FBX , when I open the expression editor, there...More
A DAZ3D exported character based on Genesis 3 successfully imported into 3DXchange. The character will have a random area of skin or clothing, or multiples, showing completely black textures. As you zoom in toward the character the black disappears to be replaced by the proper colours...More
STEPS TO REPRODUCE 1. Launch 3DXchange 6 2. Load a FBX file (The model has 180,000 polygons and around 180,000 vertices, it is rigged but no animation or uv maps)...More
Well the problem is simple. I drag the duf file into Daz 4.9, however when I export the expression editor does not allow me to move the mouth automatically (like it is suppose to in the tutorial). It has worked fine in the past. Not sure how to fix it. One suggested to use 4.8 however there...More
I very recently upgraded to the Pipeline version. I have a model that I have been working with for over a year on the non-Pipeline version. My model has a list of meshes in the Scene Tree. I have always been able to make a sub mesh of each item in the list prior to using "Apply to iClone...More