89 issues found

1

Votes
Active
Hello RL,
CC 1.5 has the possibility to model the mesh of a cloth, so I wonder whether would be possible to extend them also to the iProp mesh.
Probably 3DXChange would be the best target application, unless you think that vertex modelling with the possibility of keyframing animation would...More
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  •  2242
Submitted by RobertoColombo

0

Votes
Released
STEPS TO REPRODUCE
1. Launch 3DXchange 6, load G5 character Chuck
2. Click "FBX" on Toolbar, Export FBX dialog appears...More
  •  0
  •  2242
Bug
Submitted by Feedback Tracker Admin

0

Votes
Released
STEPS TO REPRODUCE
1. Launch 3DXchange 6 and load a character
2. Pick the clothing, export the OBJ file to Zbrush...More
  •  0
  •  2236
Bug
Submitted by Feedback Tracker Admin

0

Votes
Active
The choice of whether we want to decimate a character model before exporting to FBX. Some older game engines use lower poly character models. Some only allow up to 22,000 poly....More
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  •  2224
Submitted by Stefos

0

Votes
Active
The Functional Mock-up Interface (https://www.fmi-standard.org/) is used for creating models for computer simulation. The standard is supported by tools listed here: https://www.fmi-standard.org/tools. Although perhaps not in line with iClone future goals, the ability to import models specified...More
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  •  2217
Submitted by 1 Million Monkeys + Keyboard

1

Votes
Hold
STEPS TO REPRODUCE
1. Launch 3DXchange 6
2. Load CC Character Christian...More
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  •  2210
Bug
Submitted by Feedback Tracker Admin

0

Votes
Released
STEPS TO REPRODUCE
1. Apply a CC character to iClone 6, and apply TTS
2. Launch Timeline and open Viseme Track, right click the clip and choose Lip Sync Options, then create Lip Sync Options clip...More
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  •  2205
Bug
Submitted by Feedback Tracker Admin

0

Votes
Assigned
Today 3DX has crashed three times and all three times preforming the same function.
1) I had imported a DAZ G2 character with hair only.
2) The hair has long braided tails with bones from the head to the hip....More
  •  4
  •  2190
Bug
Submitted by Snarp Farkle

0

Votes
Released
STEPS TO REPRODUCE
1. Launch 3DXchange 6
2. Load a G6 standard character with clothes or hair that created by Character Creator...More
  •  0
  •  2186
Bug
Submitted by Feedback Tracker Admin

0

Votes
Hold
STEPS TO REPRODUCE
1. Launch 3DXchange 6
2. Load a UDK OBJ file using unicode, check Material tab...More
  •  0
  •  2184
Bug
Submitted by Feedback Tracker Admin