Hello RL, CC 1.5 has the possibility to model the mesh of a cloth, so I wonder whether would be possible to extend them also to the iProp mesh. Probably 3DXChange would be the best target application, unless you think that vertex modelling with the possibility of keyframing animation would...More
The choice of whether we want to decimate a character model before exporting to FBX. Some older game engines use lower poly character models. Some only allow up to 22,000 poly....More
The Functional Mock-up Interface (https://www.fmi-standard.org/) is used for creating models for computer simulation. The standard is supported by tools listed here: https://www.fmi-standard.org/tools. Although perhaps not in line with iClone future goals, the ability to import models specified...More
STEPS TO REPRODUCE 1. Apply a CC character to iClone 6, and apply TTS 2. Launch Timeline and open Viseme Track, right click the clip and choose Lip Sync Options, then create Lip Sync Options clip...More
Today 3DX has crashed three times and all three times preforming the same function. 1) I had imported a DAZ G2 character with hair only. 2) The hair has long braided tails with bones from the head to the hip....More