Hi RL, 3DX can convert one single object at a time and the editing of the conversion settings can be quite lengthy in some situations. One example for all: an object composed of many sub-meshes, which I want to convert into a parent-child hierarchy: to do this, I need to manually create the...More
I'm currently evaluating your products for inclusion into my pipeline. I currently use and have a lot of DAZ and Poser content and am interested in using iClone, 3dXchange and Character Creator to enhance and export UE4, 3ds Max, Substance, and zBrush. Your site indicates that you have an exporter...More
On some models the textures never show up on the models when they are imported into Unity from an 3dXchange export from Iclone. I have tracked this down to the fact that the diffuse textures are not present on the UV channel 0 or 1. We need the ability to examine all the textures prior to...More
Right now this seems to have to be requested manually, it would be great to have an upgrade price on your product page, and have this included in promotions....More
3DXchange runs out of memory very quickly and to prevent this it would be nice to have a 64-bit version. I really hope this will happen when iClone7 finally arrives. I know I am not the first one to request this so I hope this will be possible....More
This is becoming a serious issue! When I take a character and attach the staff to any part of his body other than his hand and then export him to 3DXchange the staff becomes free floating. It shows as attached to the hierarchy at the correct bone or node but it remains physically detached from...More