Votes
0
Product:
3DXchange 6
Version:
6.21
Status:
Released in 6.21
Issue 12
CC Character animation improperly converting to Humanoid skeletons in Unity
STEPS TO REPRODUCE
1. Launch 3DXchange 6
2. Load a G6 standard character to Unity
3. Characterize this character
1) Click "Rig"
2) Select "Humanoid" on Animation Type
3) Press "Configure" and click "Don't save" on the dialog
4. Play animation

ACTUAL RESULT
CC Character animation improperly converting to Humanoid skeletons in Unity

EXPECTED RESULT
After characterize, the bone structure won't be upside down when playing the animation
OS: Windows 10
Attachment:
  • 1-rotate.jpg
  • 2-inspector.jpg
  • 3-controller.jpg
  •  0
  •  2134
Bug
Submitted byFeedback Tracker Admin
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