CC Character animation improperly converting to Humanoid skeletons in Unity
STEPS TO REPRODUCE 1. Launch 3DXchange 6 2. Load a G6 standard character to Unity 3. Characterize this character 1) Click "Rig" 2) Select "Humanoid" on Animation Type 3) Press "Configure" and click "Don't save" on the dialog 4. Play animation
ACTUAL RESULT CC Character animation improperly converting to Humanoid skeletons in Unity
EXPECTED RESULT After characterize, the bone structure won't be upside down when playing the animation