We can already create Presets in CC4, but we just need to be able to access those presets at Puppet & Edit Motion and Mocap time. These custom presets would need to be saved with the Character in CC4 and available to users in IC8 to be able to switch to any parts (Custom Presets) at any time...More
First physics issue: I was trying to setup a scene with my polar bear which uses displacement and soft cloth physics so the displacement/fur works with the wind (which it does work properly with any animations directly from the cc4 player but not from the content library even if they are the...More
Actually, we can change the size of a character, but it's not possible to do it during an animation. Very frustrating and limited for fantasy projects including magics, transformations, giant monster, power effects, ...etc. This is an essential feature and I'm sure I'm not the only one who...More
I attached a demo IC8.01 project containing Camilla in pose (Animation/Pose/2.Female Pose/Against Wall) https://www.dropbox.com/s/suribkot0btubcz/testMotionReplace.zip?dl=0 Select Camilla, then from Content select another character - even a Motion Dummy - double click-it to replace Camilla...More
I'm not sure the best way to explain this so I might need to record a video of the issue I'm having, its when I get large objects into iClone its like they disappear when I have certain views, then re appear back again when I move elsewhere, I'll upload a video to show what I mean https://drive...More
I'm not sure what triggers it, but at some point it starts happening. rotating with the gizmo, or clicking on the small arows in the rotate values in the popup panel, will make the character teleport 20 meters in a direction, even a 0.1° rotation triggers the bug instantly. every rotate interaction...More
I'm currently using iClone8 v8.12 and CC 4.12. I have worked on a project based on these tools for a long time. Recently I found some facial animations exported to UE were not the same as in iClone8....More
I have a scene where the character is stationary and just talking. So the most animation is in her facial expression and head movements. Over a period of time the neck distorts. I use Face Puppet and Face Key to animate this part. Video example: https://youtu.be/pWKtlGl2K7A...More
In Motion Live panel the add gear + buttons and the Character caution sign icon profile selectors do not function correctly when the panel is on a second display I.e. not display 1. Clicking on the add gear + buttons do nothing and does not list available profile(s) such as "LIVE FACE"....More