Issue 9078
iClone8 exports the different skeletons from CC4 or previous version iClone8 in Unreal Engine preset.
I'm currently using iClone8 v8.12 and CC 4.12.
I have worked on a project based on these tools for a long time.
Recently I found some facial animations exported to UE were not the same as in iClone8.
Then I check through and find that the bones' names are different.
Check the attachment picture. To prove it's a glitch of software.
I just grabbed the CC4 character Kevin and exported him as fbx both from CC4 and iClone8 in the same Unreal preset (Without changing any options)
And check the skeletons in 3ds Max.
As you can see, some extra bones are named differently.
Those "cc_base_" prefixes are gone. And I can understand why iClone8 does it.
But the most important is, how about my old project!
I have all these "cc_base_" bones in my project and now the new iClone8 refuses to export the animations that are compatible with them.
That feels terrible.
Just give me an option, so I don't need to rework all the animations, please.
Submitted byHenrySuen
Nov 26, 2022