25 issues found

2

Votes
Not Reproducible
I created an animation using Cascadeur, it’s a punching animation in which the root moves forward with the player but does not rotate nor does it move side to side.
I imported this animation into iclone, applied gestures and facial animations. Then ported the animation into UE5. Now with the...More
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Submitted by FallenNInja

0

Votes
Active
Transfer Props or Character from iClone 8 to Unreal Engine 5.3 using Live Link Plugin (Auto Setup v1.34 and Live Link v1.61).
Look at any Actor which has materials applied.
Note that Materials are transparent due to Material Property Overrides -> Blend Mode being set to "Masked" as opposed...More
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Submitted by lnickers_724359

0

Votes
Closed
When using Unreal Live link to transfer a character the process runs until it reaches a point as shown in the attached image as produced. Then nothing further happens. From the task bar I can see that the two Unreal apps are working, however, after several minutes (+/- 15 minutes) they will...More
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Submitted by oceanguide1

0

Votes
Active
iClone8's drawing is of poor quality and cannot be shown to everyone without Unreal Engine, but if you use Unreal Engine for drawing, you can use metahuman from the beginning, so there is no point in using iClone8.
The drawing engine of Character Creator 4 seems to be different from iClone8...More
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Submitted by yoshihi

0

Votes
Not a Bug
The texture in unreal engine is too bright and I don't fully understand why and when this is the case. Here is a good example that shows the issue:
https://forums.unrealengine.com/t/character-texture-and-rendering-looks-way-different-in-ue4/457605
In character creator, the textures seem fine...More
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Submitted by Mikay²

3

Votes
Active
Acculips is great but the process is very tedious. For game development, the current process is extremely slow, especially when you have a lot of files. I would like to have a patch process feature that creates lip sync for all my audio files at once....More
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Submitted by Mikay²

1

Votes
Active
I exported the character to UE 5.2 with subdivision mesh level 2
after which the character’s nails in the UE viewport began to flicker strangely (see screenshot).
How to get rid of this flicker?...More
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  •  131
Submitted by smaga388

0

Votes
Active
I have a big problem. I don't know if it's a bug or something I'm not doing right. This error occurs when I import CC Character!
I am using iClone 8.42.3014.1, Unreal Live Link -1.31.28.1
Unreal Engine 5.1...More
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Submitted by nikofilm

0

Votes
Active
*If imported to iClone, realtime occlusion and frustum culling tool would/should need to be applied but could be limited to scene/chunk size in the beginning.
Rendering is too heavy on iClone resources if users are forced to see a vast landscape in the viewport at the same time unless you...More

1

Votes
Active
seems that it's not possible to compile RLPlugin [Auto Setup] to using it with the unofficial custom build of UE5 ...
any tips?...More
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  •  120
Submitted by davood.kharmanzar
1 23