All Materials Transferred to Unreal 5.3 are Transparent Using Autosetup v1.34 and Live Link v1.61
Transfer Props or Character from iClone 8 to Unreal Engine 5.3 using Live Link Plugin (Auto Setup v1.34 and Live Link v1.61).
Look at any Actor which has materials applied.
Note that Materials are transparent due to Material Property Overrides -> Blend Mode being set to "Masked" as opposed to "Opaque"?
When changing to "Opaque" the props no-longer appear transparent. I noticed in the "json" that is exported to temp folder does not have any attributes for Material Property Overrides.
Not sure if this is a user error, but I don't see anywhere in the iCLone UI, plugin settings etc. to prevent this from happening.