I created an animation using Cascadeur, it’s a punching animation in which the root moves forward with the player but does not rotate nor does it move side to side.
I imported this animation into iclone, applied gestures and facial animations. Then ported the animation into UE5. Now with the animation inside of UE5 is contains unwanted root motion. Z axis moves up and down and unwanted rotation is also present.
Is there anyone that has encountered this and has an idea of how to work around it?
Hi FallenNInja,
Can you your project file to us?
Molly
Reallusion
Feedback Tracker Admin
Hi FallenNInja,
Can you your project file to us?You can use cloud services such as Google Drive, Dropbox or OneDrive to make the files available to us and put the link in your comment. You can use Private Comment if you want to keep it private.Your help is highly appreciated.
Molly
Reallusion
FallenNInja
Fix for this: right click on motion clip, sample all parts, edit keys using the curve editor.
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