After opening iClone and importing a character, the scaling arrow does not appear. What is the reason? How can I display the triangle arrow? Thank you The scaling arrow appears when using the ACCuPOSE card...More
I am currently following the issue same as here. https://discussions.reallusion.com/t/issue-with-scale-when-using-crowd-sim-in-omniverse/12758 However, I have also encountered with scale mismatches between iClone and Omniverse. The world scale appears to be 100:1. I wonder if there is any...More
I use Accuface to capture a facial mocap from video. The eyes and eyelids are a bit out of sync so I go into the Curve Editor with those sampled to copy and paste from the left side to the right. As soon as I paste the keys, it crashes. This used to work for me in the past. I tried with the...More
We are currently using the auto setup and live link plugins for Unreal from iClone. We have made modifications to the Unreal engine. At present, during the compilation process of the Unreal engine, it is necessary to compile the related iClone plugins. However, we are unable to compile some...More
I'm not sure if it's just me, but since installing the latest update of iClone 8.5, CC4 and Autosetup and Live Link, I'm getting terrible results on my characters facial expressions after exporting to Unreal: It seems like everything is exaggerated causing: 1. My characters eyebrows and hairline...More
I get an error when I try to send data to unreal engine. I had accidently erased the camera blueprints. I tried to add them again and I didn't have any luck. I tried to create a new project and tried....More
When sending an animation to Unreal 5.4 from iClone via the live link plugin, there is some sort of issue with the root bone data being transferred -- such as rotation. You can't tell unless you are viewing the animation in a pose search database. When viewing in sequencer, the animation is...More
I have a big problem. I don't know if it's a bug or something I'm not doing right. This error occurs when I import CC Character! I am using iClone 8.42.3014.1, Unreal Live Link -1.31.28.1 Unreal Engine 5.1...More
*If imported to iClone, realtime occlusion and frustum culling tool would/should need to be applied but could be limited to scene/chunk size in the beginning. Rendering is too heavy on iClone resources if users are forced to see a vast landscape in the viewport at the same time unless you...More
Transfer prop to Unreal Engine using Live Link. Activate the prop for synching. In UE 5.3 viewport the prop auto rotates 90 to lay down on the grid/ground. Then toggle off the sync for the prop in iclone or unreal and the prop stands back upright...More