When sending an animation to Unreal 5.4 from iClone via the live link plugin, there is some sort of issue with the root bone data being transferred -- such as rotation. You can't tell unless you are viewing the animation in a pose search database. When viewing in sequencer, the animation is normalized so it's not noticeable using sequencer. When exporting as an FBX the root bone is fine.
Hi rebekahlouise,
Can you capture a screen video?
Molly
Reallusion
Feedback Tracker Admin
Hi rebekahlouise,
Can you capture a screen video about this issue?Please put it on the YouTube, and add the link in your next comment.
Your help is highly appreciated.
Molly
Reallusion
1
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