145 issues found

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t-pose FBX exports to maya are going wrong. The T-pose from older Iclone version I have made before the latest update are currently still working, while if I try to export a t-pose from the current Iclone version and import it in maya, joints have bad values and the generated t-pose file also...More
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Submitted by meletis3d May 7, 2025

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Do this asap in your software. Create mcp for iCkone CC and CTa
https://youtu.be/lCyQ717DuzQ?si=XY-j_YyOiYGCRTRL...More
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Submitted by boxels Apr 30, 2025

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Please see this.
https://forums.developer.nvidia.com/t/animation-from-iclone8-is-not-running-on-kit-107/329337
Pekka Varis...More
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Submitted by pekka.varis Apr 17, 2025

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When importing FBX meshes with multiple objects, if I use the "Paint Material" paint-bucket, it removes that Mesh from the Material list. And I cannot select that mesh again using the Pick Material tool.
1. Import FBX mesh with multiple objects.
2. Use the Pick Material tool (B) to select...More
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Submitted by studioweapon Apr 16, 2025

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I have exported an animation from iclone 8 to UE5 using the auto setup for unreal, All seemed fine except for the hair, at times it looked like it was not following the head correctly. After further investigation and looking at the curves it seems that iclone 8 has used some head tilt morphs...More
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Submitted by colin.k Apr 15, 2025

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Character body animations and facial blendshape expressions are falling down with the current Kit 107.
Please fix this?
Support TicketID : 259933...More
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Submitted by pekka.varis Apr 10, 2025

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It doesn't matter if its my own character I made, or one i purchased, i get the same error and cannot at all export fbx from iClone. Why!? Frustrated!...More
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Submitted by boxels Apr 4, 2025

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Hi! I export my iclone character to Blender with the Blender free add on and it show super well in Blender with the texture and all, but when from Blender i export it in glb it does not show my color anymore, does i have to delete a material part before exporting in Blender or in blender do...More
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Submitted by Molecule_Bleu Mar 14, 2025

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Steps to reproduce:
- set project framerate to 24 fps
- make animation...More
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Submitted by jonas.kubex Feb 26, 2025

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When altering the head turns in the expression clip while the character has an active Look At, there is an over correction. Such has the head is raised noticeably higher when exported into other software, than what it appears to be in iClone.
Quick Steps to Replicate:
1. Create a new project...More
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Submitted by Simoneo Feb 12, 2025
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