When altering the head turns in the expression clip while the character has an active Look At, there is an over correction. Such has the head is raised noticeably higher when exported into other software, than what it appears to be in iClone. Quick Steps to Replicate: 1. Create a new project...More
I have iclone 8.52 and unreal 5.5.2 yet when i try to transfer scene mesh to iclone i get the following message: Please make sure iClone is running properly. Or the current version of iClone does not support this feature....More
When I import a Iclone/cc character and rig with UE control rig the right hand fingers are not correct . Only in 5.5. Works fine in 5.4. 1. Export smoothed character from character creator to FBX 2. Import character from FBX to UE5...More
I am currently following the issue same as here. https://discussions.reallusion.com/t/issue-with-scale-when-using-crowd-sim-in-omniverse/12758 However, I have also encountered with scale mismatches between iClone and Omniverse. The world scale appears to be 100:1. I wonder if there is any...More
Hey, I animated a scene in iClone and I seem to have an issue when exporting to blender. I have a full scene, with blink and look at other characters. When I import it to blender, the look at feature seems to not work and my characters are not blinking or eyes tracking the object. Any suggestions...More
Hi, I create character animations in iClone 8 and record facial expressions and eye blinks with Face Puppet before exporting them as FBX. However, when I import the FBX into Cinema4D or Twinmotion, the facial animation does not work. Also, in the online manual (https://manual.reallusion.com...More
When exporting an animation, the head rotation on the expression clip of a character is still off when importing that animation into Unity. Updated to v8.5 (8.5.3330.1), released on Oct. 4th, 2024, and the issue is still present. I saw the patch note: "When the character has Face Key Head Rotate...More
Hi, I have a problem with the purchased product "BuildingGen Plugin for iClone 8 + BuildingGen - French Style". Everything works fine, the basic product/plugin BuildingGen Sampler generates everything correctly. But the problem is in the add-on that I purchased as part of the package. Whenever...More
Being able to export compositing elements such as normal, depth, and object ID mattes for use in software like Nuke or After Effects would be convenient. This is similar to the capabilities of the now-discontinued Iray plugin, which I do not own. At times, a simple render is all that's needed...More