Dear Reallusion team, Iclone crashes immediately when trying to smooth certain layer keys inside the curve editor. This happens when you try to smooth Layer-Keys that contain no information....More
Someone has to sit down and check every other type of object animation for every timeline parameter and make sure the keys are cleared with Remove Object Animation. And that Remove Scene Animation clears EVERYTHING. Remove Scene animation - clears almost nothing (cameras, lights, effects...More
I have exported an animation from iclone 8 to UE5 using the auto setup for unreal, All seemed fine except for the hair, at times it looked like it was not following the head correctly. After further investigation and looking at the curves it seems that iclone 8 has used some head tilt morphs...More
It seems as though when I bring in a prop or accessory with custom morphs and try to convert it to an eyebrow asset, the morphs dont turn on. I can see them in the morph animator list. But they dont seem to trigger on when I pull the sliders. Ive been able to do this with base hair objects...More
Hi there, I recently discovered that if you move the character decently far away from the origin, any time you move an animation handle in Edit Motion Layer or Accupose it'll cause the characters, what I assume to be root to shift...every single time you make any sort of an adjustment or change...More
Currently, iClone 8’s Animation Layer system primarily functions in an additive manner where the top layer either overrides or accumulates over the base animation. However, in software like Autodesk MotionBuilder, animation layers offer multiple blending modes that allow for more flexible and...More
Dear Reallusion Team, I’d like to request an enhancement to Motion Trails in the iClone viewport that would improve animation workflow and motion refinement. Feature Request: Keyframe Handles in Motion Trails...More
Currently, iClone 8’s AccuPose (Edit Motion Layer) allows users to pose characters manually, but movements made with the mouse are not recorded in real-time. Instead, users must manually keyframe poses at different frames. This makes fluid character animation with AccuPose slow and tedious...More