Morphs based on Joint rotation or Pose. A plugin existed in the past but it won't come back for Iclone 8. It is super useful to fix poses, add muscle deformations, etc etc...More
Good evening, I am currently experiencing an issue where I can no longer import my Character Creator file into iClone. For reference I am using Character Creator v4.2 & iClone v8.12...More
This new customizable wrinkle system could be greatly expanded!! Please take the next step to include this system to the whole body and to acc/props. This is basically animatable textures based on deformations. Make it also animatable in the timeline for acc/props. This feature is definitely...More
Running iClone 8.12 Trial on Windows 10. When I hit the "timeline" button, the timeline window doesn't open. The only way to get the timeline window to open is to go to workspace->animation....More
Hello Reallusion team, I sometimes have to work with Unreal. I've found that it takes a lot of time to render in Unreal to look really good, whereas Iclone requires a lot less manoeuvring to get a high quality render. However, when using Lumen in unreal, at the moment I don't know of any...More
Hi, When I run the character named Metahuman "m_med_nrw_body", which I downloaded from your site, on I Clone 7 and use this animation file that I sent you, the animation works properly as in the image. But when I open the same Metahuman character in I Clone 8 and use the same animation on the...More
Animation > Flatten All Motion with Constraint fills the timeline with erroneous keys up to the largest keyframe previously occupied by animation data in a project. It does not start out in this state, but rather, it takes a series of actions to produce this state and once it occurs it remains...More
so there are times I import 3D environments I made outside of iClone, but when imported even though all the textures are embedded in the FBA files, iClone imports them without the textures on and I have to texture all over again which takes a very long time, so maybe to save time if FBX fines...More