Animation > Flatten All Motion with Constraint fills the timeline with erroneous keys
Animation > Flatten All Motion with Constraint fills the timeline with erroneous keys up to the largest keyframe previously occupied by animation data in a project. It does not start out in this state, but rather, it takes a series of actions to produce this state and once it occurs it remains for the life of the project.
STR: - create a new iClone 8 project with a non-standard humanoid character - add a 500 frame animation to frame 1 of the timeline - select Animation > Flatten All Motion with Constraint - note that the 500 frame clip is flattened and no additional keys are appended past frame 500 - place the timeline cursor on frame 500 - add the same clip again so it is appended starting at frame 500 - select Animation > Flatten All Motion with Constraint - note that the two clips is flattened and no additional keys are appended past frame 1,000 - place the timeline cursor on frame 700 - click the Break button in the timeline toolbar to split the clips at frame 700 - delete the second 300 frame clip - select Animation > Flatten All Motion with Constraint
Expected Result: The animation will be flattened and no additional keys will be appended beyond frame 700
Actual Result: The animation is flattened and a copy of the last frame will be duplicated across frame 700 to 1,000
This is still an issue in ver 8.2.1421.1, this really hinders my workflow, I'm surprised no one else is reporting / voting on this one, hopefully this gets some attention soon.
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