131 issues found

15

Votes
Active
In 3DXchange7 the Export FBX button featured the option "Include Geometry" which if unchecked would exclude the Mesh and Textures from the export, which allowed for fast iterations to get the animation data added to an already configured Mechanim character in Unity. Now that IClone 8 does...More
  •  2
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Submitted by vtoddw

4

Votes
Assigned
Each time you export a clip range to FXB, iClone creates a random clip name
- 2238476156608_TempMotion
- 2757059018416_TempMotion...More
  •  3
  •  448
Submitted by Saeder

0

Votes
Not Reproducible
I animate the character in iClone8 and export it to fbx, for further use in blender and export to glb.
In iClone, everything looks and works great. But after importing into a blender, the pants on the character have obvious artifacts on their right leg.
I separately moved my pants to 3D MAX...More
  •  2
  •  441
Submitted by ttttt.temp

1

Votes
Active
The majority of characters in iclone and CC4 require "smoothing" to turned on for purchased content to look acceptable (especially older store content such as the toon characters)
Currently iClone exports alembics as triangles (although the alembic SDK is able to support Quads and SDS). Applying...More
  •  0
  •  426
Submitted by Marky_29

1

Votes
Assigned
Loaded an asset from iC7 into iC8, exported as FBX. Meshes seemed to be exported okay but the materials and textures are all messed up....More
  •  2
  •  302
Submitted by Lord Ashes

1

Votes
Assigned
1 add character to project
2 add basic idle animation
3 use acu lipsinc to create face animation...More
  •  0
  •  450
Submitted by grafici

0

Votes
Released
Drag and drop the attached sample animations onto iClone 8 default 'Kevin' character.
Use animation 'HUMANIK_50J' with 'Maya' motion profile at 100fps,
and animation 'MIXAMO_50J' with 'Mixamo_ChXXCharacter' motion profile at 100fps....More
  •  0
  •  469
Submitted by Cted

0

Votes
Active
I own Iclone7, CC7 so how do I upgrade without paying the full price?...More
  •  0
  •  342
Submitted by clausbohm

0

Votes
Released
Even the simplest kind of animation for a Prop is not exported in .FBX. To reproduce it:
- Start a new Project
- Create a Box...More
  •  1
  •  1203
Submitted by virtuali

0

Votes
Released
I am struggling with the thumb issue since iClone 7 in my mocaps and I only face this with reallsion softwares! I hoped this would be fixed in iClone 8!
I don't want to fix the thumb manually every time I mocap!
I have the Perception Neuron Studio with the gloves here....More
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  •  517
Submitted by new-own
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