There's being a recurring issue with Iclone -> Unreal Engine Workflow, since I started using this product, it's always popping in forums and discussion threads but there's no definitive answer, over the years the reallusion team has made decent strides to assist with this issues i. Exporting...More
I see iClone being being close to replace my Autodesk suite of software, but I currently don't see a way to take the tracking data from something like Hitfilm Pro into iClone so I can animated a character and render it to match the camera move. THIS WOULD BE A GAME CHANGER. Is there a way...More
I made an animation with Caterpillar: https://www.reallusion.com/ContentStore/Pack/adventure-pack-multi-purpose-caterpillar-vehicles I transferred ground meshes from UE to IC and made terrain....More
Final test record (drivable) car animation in Unreal with Take Recorder and add character + animation (iClone to Unreal Live Link transfer motion) https://www.youtube.com/watch?v=B1IS0IeLcG0...More
Please add the feature to export animation with a mixamo preset. Complete with bone names and animation. Mixamo has become a industry standard when it comes to mocap. The ability to import mixamo is great but we also need the ability to export....More
-open any project with facial animation in IClone (I'm on 8.02.0718.1) -Export FBX (Unity 3d) with Mouth Open as Morph checked -Upon import in Unity, only the Jaw animation can be seen, all other facial blendshape animation has not been exported/imported...More
In 3dxchange and iclone 7 the normals imported correctly when you export an fbx with modified normals from blender in iclone 8 and cc4 the normals turn back to the default state when you import the fbx with the modified normals see the images attached...More
Example: 1. Add a CC character in iClone 8. 2. Drop the FBX mocap file (Klappa_boll_hik.fbx) on the character. (The FBX is exported from Rokoko studio using Human IK preset)....More