-open any project with facial animation in IClone (I'm on 8.02.0718.1) -Export FBX (Unity 3d) with Mouth Open as Morph checked -Upon import in Unity, only the Jaw animation can be seen, all other facial blendshape animation has not been exported/imported...More
In 3dxchange and iclone 7 the normals imported correctly when you export an fbx with modified normals from blender in iclone 8 and cc4 the normals turn back to the default state when you import the fbx with the modified normals see the images attached...More
Example: 1. Add a CC character in iClone 8. 2. Drop the FBX mocap file (Klappa_boll_hik.fbx) on the character. (The FBX is exported from Rokoko studio using Human IK preset)....More
Let me start by saying that Morphs handling by Morphs Creator in IC8 has been improved. For the most part importing OBJ files has been stabilized in many aspects. There are however some critical issues which need to be addressed in both IC8 and CC4....More
I would love to be able to move sub-props into their own collections. I use FBX models as the "sets" for my animations. Very often these sets contain things that I would like to manage via a collection. For example, a chair in the set my be imported as 5 or more separate sub-props. I want to...More
If its a big alembic animated file (in my case around 1million verts) iclone cant save the project with the file in it and it crashes giving the message something about the memory this issue was happening on iclone 7 too but it still remains...More
it works for a prop i tried to apply some vertex animation to some parts of a non standard character but it doesnt import it it shows that its been loaded but nothing happens, and the v.animation doesnt play as it should nor appears on the timeline...More
We can already create Presets in CC4, but we just need to be able to access those presets at Puppet & Edit Motion and Mocap time. These custom presets would need to be saved with the Character in CC4 and available to users in IC8 to be able to switch to any parts (Custom Presets) at any time...More
iC8 either has export issue, and/or import issue, of Alembic (1) I exported a clothing animation, with no poke through issues, from iC8 out as Alembic (2) To test, when imported back into iC8, Alembic did not then exactly match the character's shape, per-frame on the same animation....More