Votes
0
Product:
iClone 8
Version:
8.1
Status:
Released in 8.12
Issue 8996
Weird result after transfer IC to UE with Live Link
I made an animation with Caterpillar:
https://www.reallusion.com/ContentStore/Pack/adventure-pack-multi-purpose-caterpillar-vehicles
I transferred ground meshes from UE to IC and made terrain.
Animation went fine.
Though when I transferred Caterpillar to UE, it got weird.
Only the "Radio" is visible, everything else not, also the materials are Radio only.
Tried it three times to na avail...

https://www.youtube.com/watch?v=N5lkBLEsT28

I guess it has something to do the way the car is built?
I also tested to transfer without dummies activated but that made no difference.

Tried an FBX export...
I aborted Import to Unreal after 25 minutes...
Then I reminded that I can see result in "FBX Review":

https://www.youtube.com/watch?v=rOIZYR5bObw

Actually ok, though one track is wrong orientation.
So I still wonder why in LL Transfer only Radio is visible...
I contacted Dev Antareus, this is what he says:

"I don't use LiveLink, butI can tell you there are currently bugs in the fbx export from iC8. The caterpillar motions were perfectly exported in iClone 7.7 but the next versions of iClone 7 and iC8 have introduced changes that are causing strange behaviors in Unreal. I discovered it last week and I already reported that to Reallusion. I'm waiting for a fix. I just emalied them today again urging for a solution, because similar issues are present as well in our cars. it worked that way before they changed something in the fbx exportation.
This is a problem that is affecting several users and myself as I can't export animated models to Unreal. This is not a problem of the models themselves as they worked perfectly before."

So I really hope RL will find a solution for this...
THANX
OS: Windows 10
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Submitted bytoystorylab
1
COMMENTS (1)
toystorylab
Luke (RL) answered on Forum:
https://forum.reallusion.com/525905/LL-Transfer-IC-to-UE-Weird-result-transfer-Caterpillar-from-Dev-adolfantareus

Issue 1 (mesh invisible) solved ;-)
Unfortunately also in Animation Transfer the tracks have wrong orientation (same as FBX) ;-(

By the way, my issue 8971:
https://www.reallusion.com/FeedBackTracker/Issue/Sync-iClone-Timeline-play-scrub-with-Unreal-Sequencer
is NOT fixed with what you provided.
Unfortunately I can not reply to this within FT, comments are disabled as soon a "fix" is presented...

RL (Soya) answered with a so called fix...

The "fix" provided does not apply to my problem...
I want to sync play/scrub of timeline IC with UE sequencer BEFORE recording.
When I now hit play/scrub, I see my animation synced in Unreal THOUGH that won't sync with sequencer.
In my case sync with animation in sequencer is important to create/tweak my animation in IC.
So, please "tinker" a sync to start sequencer when hit play AND scrub timeline IC WITHOUT recording.

I hope it is clear what I want/need...

THANX
1