1660 issues found

5

Votes
Active
PATH tool
Please add an option for the object/avatar to remain in position when released from a path.
At the moment, as soon as you release an object/avatar part way along or at the end of a path, it jumps back to the beginning of the path. There doesn't seem to be an option to prevent this...More
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Submitted by Darren01

0

Votes
Assigned
A lot of questions about the movements of actors.
My series of questions and tickets. Let's make iClone the best!
Why does "Modifying and Fixing Motions" disable "Align Actor Motion"?...More
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Submitted by dogged2003

1

Votes
Active
Currently, if using PBR materials, Iclone uses linear workflow. However upon export, there's no way to save in a format that continues this linear workflow, and all clips are output as SRGB.
For those of us wanting to use Iclone for professional animation, compositing and export, it is important...More
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Submitted by benhairston

1

Votes
Active
These shaders are greatly needed tool for automation and realism
-Wind mode for tessellated plants, Curtains/cloth, and creature displaced fur. By default the wind shader with 0 wind would apply gravity at full. Wind blowing gentle would have variable hot spots.
-Water mode settings use...More
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Submitted by Ascensi

0

Votes
Active
I tried to use crazytalk on my intel graphics card it runs fine how come iclone 7 doesn't ?...More
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Bug
Submitted by sriker.sj

1

Votes
Active
Hello RL,
I would suggest to evaluate, for a future release of the Curve Editor plug-in, the possibility to display the curves of multiple assets together.
This feature would make the life easy to accomplish several tasks, for example:...More
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Submitted by RobertoColombo

0

Votes
Active
Would love to have an option to select 'personalities' for transitions between camera movements (point A to point B), without linking to a prop, such as:
MOVEMENT
wobbly,...More
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Submitted by TonyDPrime

0

Votes
Active
Imported an animation made with a Perception Neuron 32.
Added some edits.
Accidentally deleted the character....More
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Submitted by martinvazquezsoto

0

Votes
Not a Bug
I exported my animation from UE4 and imported it to iClone 3DXchange 7 and it seems fine. I converted it to a non-standard character and it plays back correctly in the viewport. When I send it to iClone 7 the animation rotation is wrong. The hands should be pointing down the Y-Axis but the...More
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  •  1133
Submitted by micahpharoh

0

Votes
Active
Right now to move an avatar you only have the ball with the three drag axis. This is VERY IMPRECISE and when trying to edit some animation it makes it almost impossible to tweak frames between to positions precisely! Everything about Iclone is almost perfect except this ugly Spot. If Iclone...More
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  •  1133
Submitted by grierson