Grass class of objects right now don't have anything but diffuse and bump channels, and don't cast or receive shadows. These objects however do give the user the ability to make their own plants that have wind effects, and could be much more useful if they had PBR support and especially the...More
Right now to move an avatar you only have the ball with the three drag axis. This is VERY IMPRECISE and when trying to edit some animation it makes it almost impossible to tweak frames between to positions precisely! Everything about Iclone is almost perfect except this ugly Spot. If Iclone...More
Curve Editor "Frame" does not work if one value. If you select Transformation - Position X - Frame, the value is not positioned in the center. If you can not see it, you can not see it at all....More
The error happens when using either characters from iClone 7.73 or other imported characters through 3DExchange, correctly setup with footcontact limits. This error is regarding manual animation by using the gizmos and the mouse 1. Place any character on ground 2. Turn off "Footcontact"...More
STEPS TO REPRODUCE: - Follow the "Workflow from iClone to Unreal Engine" Unreal Live Link tutorials (https://www.reallusion.com/iclone/live-link/unreal-engine/tutorial.html) to load a non-standard character into iClone and transfer the files to Unreal. - Test 1: From iClone, pilot the camera...More
Hi, I have a question. Why does my character's mouth not open in the Unreal Engine, even though his lips and face move? I've set up the Live unreal link and motion live to transmit movements in Unreal. The funny thing is, the iclone mouth opens and Unreal doesn't....More