1662 issues found

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I tried to use crazytalk on my intel graphics card it runs fine how come iclone 7 doesn't ?...More
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Bug
Submitted by sriker.sj

4

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Grass class of objects right now don't have anything but diffuse and bump channels, and don't cast or receive shadows. These objects however do give the user the ability to make their own plants that have wind effects, and could be much more useful if they had PBR support and especially the...More
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Submitted by eternityblue

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iClone7 crashes when in bone edit mode and selecting a bone to rotate/move etc. This happens so often I can't get anything accomplished. Selecting and manipulating bones will work a few times and then selecting again, iclone will freeze up and then crash.
Rampa from technical support suggested...More
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Submitted by whytenoize

3

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I spent hours and hours today trying to get convincing walking. No matter which method I employ, I get the dreaded sliding.
For me, this is the number one issue to be solved. I don’t want to be told to speed up or slow down the walk as I want the characters to walk at the speed that I tell...More
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Submitted by andyrumble

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Hello,
it is not possible to package a game including the live link plugin in Unreal Engine 4.
Just try to package any project and it won't work. The Problem is, that you include "UnrealEd" as an dependcy and this can not be be build in a Game Module. So somewhere must be a dependency from...More
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Submitted by tobi.cornreborn

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Right now to move an avatar you only have the ball with the three drag axis. This is VERY IMPRECISE and when trying to edit some animation it makes it almost impossible to tweak frames between to positions precisely! Everything about Iclone is almost perfect except this ugly Spot. If Iclone...More
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Submitted by grierson

5

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Assigned
First upon double clicking a different project file the user will be presented with a new dialogue that allows the user to select which environmental/visual and render settings or models to merge with the current open project.
iproject can retain more scene setup information than saving as...More

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The Merge Clips function still doesn't seem to be working properly. When two clips are merged, there is a jump/glitch in the animation where the transition region of the second clip began. Please see the following video example:
https://youtu.be/laoedRjdriQ
Notice that, before the clips are...More
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Submitted by Hookflash

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Between Marmoset Toolbag and 3DCoat subdivision is fine/smooth. The model was painted with displacement within 3DCoat. The Z shapes only appear in iClone. The identical textures were used with all 3 programs....More
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Submitted by Ascensi

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there is no eye texture mapping on the Victoria 8 fbx to iclone 7...More
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Submitted by armetral_18