1661 issues found

0

Votes
Released
when will live link be updated for unreal 4.23 / 4.24 ? that's a lot of money to spend on a plugin that does sweet fa!...More
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Submitted by Siverse

1

Votes
Active
These shaders are greatly needed tool for automation and realism
-Wind mode for tessellated plants, Curtains/cloth, and creature displaced fur. By default the wind shader with 0 wind would apply gravity at full. Wind blowing gentle would have variable hot spots.
-Water mode settings use...More
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Submitted by Ascensi

0

Votes
Active
PART 1:
There really should be a "Product" category for Feedback Tracker.
It always seems dumb to report Feedback Tracker bugs and suggestions against iClone or another product....More
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Submitted by justaviking

0

Votes
Not a Bug
The resolution is not controllable on each of your products. The icons are too small in 3D exchange and they are too big in Iclone. I have a 4K large monitor....More
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Submitted by clausbohm

3

Votes
Active
I spent hours and hours today trying to get convincing walking. No matter which method I employ, I get the dreaded sliding.
For me, this is the number one issue to be solved. I don’t want to be told to speed up or slow down the walk as I want the characters to walk at the speed that I tell...More
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Submitted by andyrumble

5

Votes
Active
In iClone, would love to have a slider for directional (ie Key, Rim), spot, and point lights, in addition to the adjustable type-in-numeric.
Would give a more faster & seamless flow to the UI when you want to trial different lighting power amounts.
Thanks for any consideration!...More
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Submitted by TonyDPrime

0

Votes
Released
iClone7 crashes when in bone edit mode and selecting a bone to rotate/move etc. This happens so often I can't get anything accomplished. Selecting and manipulating bones will work a few times and then selecting again, iclone will freeze up and then crash.
Rampa from technical support suggested...More
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Submitted by whytenoize

5

Votes
Active
PATH tool
Please add an option for the object/avatar to remain in position when released from a path.
At the moment, as soon as you release an object/avatar part way along or at the end of a path, it jumps back to the beginning of the path. There doesn't seem to be an option to prevent this...More
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Submitted by Darren01

0

Votes
Active
Would love to have an option to select 'personalities' for transitions between camera movements (point A to point B), without linking to a prop, such as:
MOVEMENT
wobbly,...More
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Submitted by TonyDPrime

0

Votes
Active
Between Marmoset Toolbag and 3DCoat subdivision is fine/smooth. The model was painted with displacement within 3DCoat. The Z shapes only appear in iClone. The identical textures were used with all 3 programs....More
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Submitted by Ascensi