While rendering from Iclone 7 using Iray, TEXTURES are not supported. Specifically saying black shades on forehead, Head hair, Eye(sclera blackout), Eyebrows), But same errors are not seen in CC3. I am herewith attaching both the screen shots from Iclone and CC3 for the same. Please help us...More
I have noticed that as soon as new version of Reallusion product is released hackers also release its cracked pirated versions which are widely available over internet. Please make a difference between us who are spending thousands of dollars on Reallusion products and those thieves who use...More
In the content tab I used to be able to save out heads in a .iface format, and then apply different heads to different bodies. For some reason this no longer works, even for old files that haven't been modified since last year. In character creator, it seems to only save out the morph of...More
STEPS TO REPRODUCE: - Follow the "Workflow from iClone to Unreal Engine" Unreal Live Link tutorials (https://www.reallusion.com/iclone/live-link/unreal-engine/tutorial.html) to load a non-standard character into iClone and transfer the files to Unreal. - Test 1: From iClone, pilot the camera...More
The error happens when using either characters from iClone 7.73 or other imported characters through 3DExchange, correctly setup with footcontact limits. This error is regarding manual animation by using the gizmos and the mouse 1. Place any character on ground 2. Turn off "Footcontact"...More
A lot of questions about the movements of actors. My series of questions and tickets. Let's make iClone the best! Why does "Modifying and Fixing Motions" disable "Align Actor Motion"?...More
PATH tool Please add an option for the object/avatar to remain in position when released from a path. At the moment, as soon as you release an object/avatar part way along or at the end of a path, it jumps back to the beginning of the path. There doesn't seem to be an option to prevent this...More
Indeed, when running "Render Scene" with "Stand Alone Render (save mi scene)", artifacts are getting smoothed out in the rendered image. However, if I turn around and initiate the render again from the Export folder directly, or use just "Save Mi Scene" and then render, artifacts are still...More