sometimes the alembic files generated by the iclone do not load the editing information from the curve editor. sometimes the information goes. and it is totally variable, please give a look. the same happens with the exported cameras. sometimes the cameras load into other software with strange...More
I have the same problem as this post .https://forum.reallusion.com/478351/Smart-Hair-CC3-character-to-UE4-issue?Keywords=hair All my software is up to date. My Workflow, cc3-ic7, the character and animation are imported to UE4 through export FBX, There's something wrong with the hair....More
With Live Face connected and working, you can no longer set a zero pose. This is a SERIOUS bug and one that just occurred (as little as last week it was working fine). Without the ability to set a zero pose all facial mocap is wrong....More
Dear support, I cannot export any character, why ? But i do have a licence, cost me fortune and cannot use it. Fix it asap pls.. https://s25.postimg.cc/z1tjjd0of/screenshot_70.png...More
For some strange reason, when I install the plugin for 4.24 everything works as intended except when I close my project. After it is completely closed I get the crash report window. Everything works fine while in editor, just seems to bring this up each time I close the project. I have a licensed...More
The error happens when using either characters from iClone 7.73 or other imported characters through 3DExchange, correctly setup with footcontact limits. This error is regarding manual animation by using the gizmos and the mouse 1. Place any character on ground 2. Turn off "Footcontact"...More
Would be amazing if we could bake the textures from Iray and use them normally in iClone for animation :) So we can render the scene even with the normal iClone renderer. Then the rendering process would be so much faster having the result of Iray render :D...More
I like to use shaky cams in my videos for a realistic, close-up feel. Right now I attach the camera to a dummy prop, and then use prop puppeteering to animate the prop. It would be nice to just directly be able to animate the camera in realtime. Note, this is not the same as moving the camera...More