With the Smart Gallery why not make the packs/items show what the type of license the user has like this(images attached)? When I first started with Iclone I was like I was going to do everything in iClone so didn't see the purpose at the time for an Export License. (Forgive me I was a Noob...More
When opening a specific project in iClone it keeps crashing... I have had a similar issue like the before. I deleted, re-animated, saved and now it is doing the same exact thing. I really DO NOT want to have to re-animate 3000 frames of animation, again. Can I please just some help with this...More
A lot of questions about the movements of actors. My series of questions and tickets. Let's make iClone the best! Why does "Modifying and Fixing Motions" disable "Align Actor Motion"?...More
would be amazing if you could also support .glb format on iclone its very convenient exporting it that way from blender cause it also keeps the bones and shape keys animation...More
While rendering from Iclone 7 using Iray, TEXTURES are not supported. Specifically saying black shades on forehead, Head hair, Eye(sclera blackout), Eyebrows), But same errors are not seen in CC3. I am herewith attaching both the screen shots from Iclone and CC3 for the same. Please help us...More
In the content tab I used to be able to save out heads in a .iface format, and then apply different heads to different bodies. For some reason this no longer works, even for old files that haven't been modified since last year. In character creator, it seems to only save out the morph of...More
Indeed, when running "Render Scene" with "Stand Alone Render (save mi scene)", artifacts are getting smoothed out in the rendered image. However, if I turn around and initiate the render again from the Export folder directly, or use just "Save Mi Scene" and then render, artifacts are still...More
I am giving you the project. I have rendered on different computers and get the same results. GTX1080 Ti11Gb , Intel 18 Core i9 9980XE, Mem 128 DDR4, not a computer problem... Get the Project here:...More