1661 issues found

67

Votes
Assigned
Please give us support for 3D Mice. It is Agonizing to have to use alt and the mouse button to move around in a scene, especially when you are zooming in and out. My finger is about to fall off with how many times you have to move the scroll wheel to move short distances. I have used a 3D mouse...More
  •  29
  •  94551
Submitted by will2power71

49

Votes
Assigned
I work at 24 fps, which is the international standard for projection and playback, and has been since sound was added to film (about 90 years ago). This is impossible in Iclone.
In order to animation at 24fps in Iclone, you must animate in 60fps and then export at 24 fps. This unfortunately...More
  •  16
  •  6888
Submitted by bexley

48

Votes
Assigned
This is a refresher of the request for iClone 6, which has already 56 votes as I write this!
With all the great improvements in iClone 7, one feature is still glaringly missing: a working mirror surface. This is probably one of the oldest requests and dates back from iClone 5, which had an...More
  •  10
  •  3884
Submitted by animagic

29

Votes
Active
Not everyone can afford to pay thousands for motioncapture suits and plugins on top of that however there are many options now available in game engines such as unity and unreal to use the htc vive with trackers as a cheaper mocap solution.
It would be nice to be able to use this directly...More
  •  10
  •  2746
Submitted by Rockavik

28

Votes
Active
We have the export feature, but I wish to add the ability to IMPORT Alembic files. I'm a DAZ user and what I like to do right now involves blocking out motions and refining them in iClone and then taking them back into DAZ studio to render them. This allows me to take advantage of the greater...More
  •  7
  •  3848
Submitted by will2power71

22

Votes
Assigned
You are at version 7 of an animation program and have yet to implement a simple "mirror pose" function. This is an elementary component of any decent animation package. Making a repeatable walk-cycle is twice as much work with your software!!!! Even more, if you're looking for accurate symmetry...More
  •  5
  •  3233
Submitted by bexley

19

Votes
Active
The possibility of producing separate passes for rendering with:
_ Z pass
_ Object masks...More
  •  4
  •  1783
Submitted by Pixtim

18

Votes
Active
This feature is present in CC3, you can export FBX files containing only the motion, not the mesh.
It is a very useful option, because it saves time and disk space.
However, if you collect / create several animations for a character and want to export these animation for use in UE4, it can...More
  •  7
  •  1379
Submitted by 3dtester

16

Votes
Active
Add the following:
- natural breathing slider to give motion to the chest; slight chest movement when breathing soft and intense when running/etc. Currently, no visible chest motions at all by default.
- in edit 'facial pose' window, enable resizing of the window to reduce vertical scrolling...More
  •  1
  •  1261
Submitted by tim.bradbury

16

Votes
Active
I really believe that multiple GPU support should be implemented with PBR Rendering. Game engines support this feature which allows for a lot of extra "Juice" when it comes to rendering scenes. I think it would be a great feature to add, particularly when it comes to rendering resource heavy...More
  •  2
  •  2120
Submitted by will2power71
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