I was working on my project and it crashed with this message "Instruction at Referenced Memory Could Not Be Read" When I reopened it, it said I have an unsaved project and I restored it, yet it was giving that message again "Instruction at Referenced Memory Could Not Be Read" Now every time...More
So I was working on my 1st project and it crashed on me. I reopened it and a message popped up "you have an unsaved project." I clicked that and restored my project. Then I closed it because I wanted to start on a 2nd project. I closed the 2nd project without saving because I don't want it...More
Good Morning. I bought some programs and plugins, but my notebook had a problem and so I need to reinstall on a gaming notebook. I would like to get authorization to install it on the new notebook and if possible leave it as a backup on the old one....More
This is really bad to find out that I've been working so hard to build my cartoon only to be dismayed my the lack of integrations you have available. This hurts so bad to find out that the programs you use can't be used on Mac OS systems. How is it that you can download Cartoon Animator 4 on...More
Dear support team ... it would be great if add Physics Transfer feature to the Live Link to transfer physics attributes of hair and cloth to UE against of using Auto Setup ... its better to us cuz we can compiling the live link to newer versions of UE due to the having full source code :...More
Hello reallusion, as iclone 8 will be rolling out very soon... Please, do not forget about iclone character body physics and also clothing, hair physics as well. Those iclone and former CC character body looks too stiff when doing animation. This is the sample I got from one channel showcasing...More
Dear reallusion, Thanks for your hardworking on how you are making it simple for Animators around the world and hope everyone is great there. As I normally text and here I am again for another cool specs we (the animators) would like to see in iclone 8 before it will be rolling out....More
AO, Metal, Roughness, Displacement etc are using RGB when instead they should be using Grayscale mode. The material slots designated for non color maps could be made to auto convert to grayscale to reduce file size, vram and performance overall. This would include making sure the physics textures...More