When you adjust the Thigh Tone (pack_leg3_Thigh Tone.ccslider) slider from Ultimate Morphs in either direction, a single vertex on the center line of the body near the beginning of the butt cheeks is moved unintentionally. When Thigh Tone is negative, it causes a spike. When it is positive...More
Dear Team@ Reallusion, It would be WONDERFUL if the "morph" mouseover function of CC4, which is prefectly fine in terms of the face is, sadly, quite lacking and underdeveloped when it comes to the rest of the body, the slider cover such a vast area of the body geometry BUT are cumbersome...More
Dear Reallusion Support Team, I am currently experiencing an issue with porting a Character Creator (CC) character to Wonder Studio, particularly with transferring the blend shapes needed for facial animation. Wonder Studio’s current version does not support CC characters correctly. While...More
I understand this not to be a bug but rather, just an oversite. I'm creating gigantic characters that need to be scaled approximately 1500. I've successfully scaled my characters by morphing the character by 500 then in iClone adding an additional 1000. When I've scaled the character, I've...More
Hi, While making characters, I Know that I will only work with symmetrical Morphs. But I noticed that while using sliders, I have to constantly taking care about what the name of the slider is because I Have to Avoid Unsymmetrical modifiers,...More
Steps to reproduce: 1. Load Camila model (or any other high-quality model) 2. Apply any expression loop emotion to model (I tried happy and sad ones) using ExPlus...More
Hi all, I am new to the Goz ->CC4 pipeline and am experiencing several problems getting my mesh from Zbrush back to CC4. This is already the fourth project I start and can't finish because I have errors in the rig when I relink the mesh to CC4. I have seen several videos of the suggested workflow...More
Hi there, so I have repeatedly bumped into the same issue when attaching to body from headshot. My mesh in headshot looks like I want it to, but then when it attaches to the body, the eyes go nuts and polys appear and ruin the model. I've had it many times now, and it's not there in my original...More
After following an official tutorial (https://www.youtube.com/watch?v=o2pda-px7N4&t=220s), I've come to realize that reproducing the exact same steps as seen in the linked video just refuses to provide the same results. In the Morph Slider Editor, clicking OK (even with 'auto apply to current...More