Issue 11355
Issues scaling Giant Characters -Floor Contact Limitation (0-99), fingers and toes not adjusting position 3D space when using morphs
I understand this not to be a bug but rather, just an oversite. I'm creating gigantic characters that need to be scaled approximately 1500. I've successfully scaled my characters by morphing the character by 500 then in iClone adding an additional 1000.
When I've scaled the character, I've noticed an issue of joints such as fingers I've hidden/removed. Maybe it's best that we can lock any joint when we've manually hidden and set their size to 0 otherwise when we scale characters, the joints that were set to 0 also get scaled and bring back parts distorted that we originally want to hide.
Breast area glitches, a chunk of area around the bone may look cut out. I'm guessing that breast twist or breast base bone, like the toes and finger tips isn't scaling *with distance* properly and maybe the bones are clipping though to the outside? it makes sense because the fingers and toes appear squished as if their bones didn't move at all when morph scaling was used.
Submitted byAscensi
Jun 9, 2024