190 issues found

0

Votes
Not Reproducible
It seems the Hub has detected a lower resolution than I'm actually running at and because of this I can't even see the export button!...More
  •  1
  •  1024
Submitted by greenwilliesjrsss

0

Votes
Active
When sending models to Zbrush using Goz, the model isn't scaled to Zbrush unit size to work properly with Symmetry - symmetry looses focus. (I've Talked with Paul Gaboury -Pixologic dev about this issue and he stated that this is the reason why it looses focus)
Solution:
CC4 needs to activate...More
  •  1
  •  978
Submitted by Ascensi

0

Votes
Active
When creating characters with elasticity and realistic exaggeration, we need to sometimes even out the surface stretch and spread out bones as needed.
The only other way around this is to add two additional neck bones and have the 3rd starting as the main head bone but we don't always have...More
  •  1
  •  928
Submitted by Ascensi

0

Votes
Active
I don't know if this is a bug or an oversight, but bones that weren't included in characterization should be adjustable, this is essential!
FK mode in Edit Motion Layer still allows us to animate non characterized bones with FK which is awesome but we have no way to refine the bones in CC4...More
  •  2
  •  906
Submitted by Ascensi

0

Votes
Released
1. Save a DAZ Studio G8 character in FBX format
2. In CC4, click "Transformer/CC3+" then "Advanced"
3. Bake the textures for the character at 4096...More
  •  5
  •  885
Submitted by JimDHart

0

Votes
Assigned
Hi,
I try the solution you provided. It works pretty well when I set the animation type to Humanoid. However I need the spring bones part for this animation, so I have to set the animation type to Generic, so I can not use the single exported animation to the Generic Tpose model. Do you...More
  •  1
  •  871
Submitted by coco.li_317067

0

Votes
Not Reproducible
I am able to load my iAvatars that were made in CC3 into CC4. However, when I try to Export FBX, regardless if I use the All or Clothed option, the export always end in a "FBX Export Failed" message. Tried exporting for Blender and Unity3D. Tried both Mesh And Motions and Mesh only. Using Trial...More
  •  5
  •  858
Submitted by Lord Ashes

0

Votes
Released
I exported a turkey from DAZ with morphs and animation. I used FBX. I imported as a creature. I can't find any morph sliders for the turkey. The animation was also missing. I had to import the FBX same file as an animation in order to get the animation to work.
I also tried to load a genesis...More
  •  4
  •  748
Submitted by animatedbeing

0

Votes
Not Reproducible
After using Headshot1.0 to add a head to a cc3+ body, the command to send to Iclone seems to work, but Iclone says "failed to load file". I have tried various bodies, all cc3 or cc3+ but nothing seems to work.
I have also tried to save the figure as an iAvatar. But iclone 8 will not import...More
  •  4
  •  737
Submitted by waynewiz16

5

Votes
Active
Hi everyone. I'm not sure if I wrote the subject correctly and not sure if this applies as an issue, if not, then I would like to make it as a feature request.
I use Blender to paint skin weights on clothing as is a much better experience than CC4 sadly.
Painting Skin Weights in CC4 is slow...More
  •  4
  •  731
Submitted by NexVice
12 3 456789 ... 19