Body Morph Should be an option for the Facial Expression for Facial Profile Editor - Example Head forward morph should include neck bones
When creating characters with elasticity and realistic exaggeration, we need to sometimes even out the surface stretch and spread out bones as needed.
The only other way around this is to add two additional neck bones and have the 3rd starting as the main head bone but we don't always have that option unless the character is built from scratch or Reallusion adds the option for users to add additional bones.
The Neck area Morphs would have been an ideal for my character to swallow internally and as external morph at the same time. For example, I have a centered throat bone that will be applied as a spring joint, but aimed to be a morph but now I guess I can't apply it as one morph. Was there a real need to disable body using Proportions??
I guess I missed making that in my initial description, please enable "body" in the Proportions tab when creating facial expressions.
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