1077 issues found

2

Votes
Assigned
Steps to reproduce:
Convert character to game base and export to Blender in FBX format, using "calibrate" option.
Expected result: Character's origin is at world origin (0,0,0). That is, character is centered and on the ground....More
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Submitted by NinjaMouse Sep 12, 2020

0

Votes
Closed
System : win 10 (updated), ram 4gb, graphics GeForce gt710 (driver V 22.21.13.8165, Date 31/3/17), processor i5 2nd gen.
Error : "Session freeze and / or feature conflict detected with the current graphics device. The program will be shut down now. Please save your project to avoid loss...More
  •  1
  •  1510
Submitted by dhananjaygt350 Apr 20, 2021

7

Votes
Active
We got one for Unreal, but the Unity Autosetup is over a year old and doesn't support any of the new features like hair shaders and skingen layers. The CC3 product keeps getting better but if we can't export to Unity then the enhancements don't do me much good....More
  •  1
  •  1507
Submitted by kent_310387 May 12, 2021

4

Votes
Active
CC3 does not currently support the creation of true Daz-like geografts.
In Daz Studio, as in Character Creator, the topology of a character's mesh cannot be changed (i.e., vertices cannot be added or removed). To get around this limitation, Daz allows users to hide portions of a mesh and then...More
  •  0
  •  1504
Submitted by Hookflash Apr 19, 2019

0

Votes
Active
The lip appears to be doubled upon reimport to CC3 but is unselectable. Any ideas?...More
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  •  1503
Submitted by a.t.karnstein Dec 6, 2020

0

Votes
Closed
hello Support
I am unable to export to FBX file ( 3d max) with pose. I used Character Creator 3
I tried Iclone, it ok...More
  •  1
  •  1493
Submitted by sellingford311 Apr 23, 2019

0

Votes
Not Reproducible
CC3 crashes machine when using skin gen / appearance editor.
Always get this in windows issue report:
The computer has rebooted from a bugcheck. The bugcheck was: 0x00000116 (0xffff9189e1e2a010, 0xfffff80133a00a40, 0xffffffffc0000001, 0x0000000000000003). A dump was saved in: C:\WINDOWS\MEMORY...More
  •  1
  •  1492
Submitted by zeus.macbean Aug 22, 2021

0

Votes
Closed
If I create a Morph Slider from a exported TPOSE Character and import a Morph with T Pose , only the Head is change , I get a V pose if I drag the morph slider.
That must ne a bug
In the picture is the Geometry what I want as morph and what I get in CC...More
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  •  1489
Bug
Submitted by vidi Oct 4, 2020

1

Votes
Assigned
When importing a model into the Unreal Engine 4, the HQ shader option is not visible unless I change my Windows scaling options on my computer to 100% (My original scaling is 150%)
This seems to be an issue for 4k Monitors....More
  •  4
  •  1486
Submitted by JoshA3D Oct 6, 2019

0

Votes
Closed
Hello,
We have a couple questions about Reallusion's skeleton joint data in CC3, and the skeletons export data read by our third party software (Maya 2019).
We have noticed that CC3+'s export data is not read by Maya as we would expect. If you refer to the included image ("CC3_Export_JointData...More
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  •  1482
Submitted by LostBoys Sep 15, 2020