We got one for Unreal, but the Unity Autosetup is over a year old and doesn't support any of the new features like hair shaders and skingen layers. The CC3 product keeps getting better but if we can't export to Unity then the enhancements don't do me much good....More
After Upgrading from Trial to Full Version - The Auto Setup Shader selection window does not open when trying to import a new FBX model from Character Creator into Unreal Engine. Skips directly to the default Unreal import (which fails)....More
When importing a model into the Unreal Engine 4, the HQ shader option is not visible unless I change my Windows scaling options on my computer to 100% (My original scaling is 150%) This seems to be an issue for 4k Monitors....More
Greetings, CC version 3.03 still always crash on exit after Morph Slider creating (see dump in attach). This happened when I use ccAvatar as Morph source....More
When you export a CC3+ character with MergedMeshes, import it into Unreal, the default setting for Opacity is too low, the default value for ORM multiplier is too low. And parts of the texture look overly glossy, or even dirty. In any way the presentation is in stark contrast to what the actual...More
CC3 does not currently support the creation of true Daz-like geografts. In Daz Studio, as in Character Creator, the topology of a character's mesh cannot be changed (i.e., vertices cannot be added or removed). To get around this limitation, Daz allows users to hide portions of a mesh and then...More