Issue 7878
ExPlus Jaw blendshapes not working in export
The new blendshapes added from ExPlus are fantastic. But sadly there is a major problem when using them when exported to other software such as Blender or Unity.
Those blendshapes are not working as they should in an export:
A25_Jaw_Open
A26_Jaw_Forward
A27_Jaw_Left
A28_Jaw_Right
This is critical when using expression or talking animation as the animation is driving those blendshapes, the jaw is not moving properly.
Like if I create a motionplus simple animation going from a neutral expression to a very happy expression from ExPlus (happy_14) then the jaw doesn't open at all.
Can you please find a way to have those blendshapes working properly on exported FBX?
Attachment:
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jaw_default.png
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jaw_open.png
Submitted byNecka
May 1, 2021