Hello, I have noticed that when exporting to Unity and I set the export option on my character to Merge Material (I use by type), that it does not add an alpha channel to the texture and causes the eyelashes to show up as either white or black in the game engine depending on the character....More
ExPlus is almost useless to those of us working in game development if these ARKit blendshapes are stripped out of any character that's been converted to GameBase. I know the lack of polys will make the expressions less subtle but stripping them out completely is a huge mistake. We could really...More
Hello, I've recently updated my Character Creator 3 to the 3.21 version and now I have some issues with it. It was working fine untill I updated it....More
CC3 Pipeline crashed on exit each time if I create custom body morph. Morph includes both mesh and bones adjustment. Source - Neutral CC3 character (base). Target - iAvatar file....More
Hi, I cant seem to run the latest version of CC3 with the latest Nvidia drivers 445.87. I get a Directx 11 error message. Which driver should I be using to run it? I just updated the Nvidia driver from a previous one (don't know which version) because I was getting the same error when trying...More
There's a whole category of Daz Genesis based characters that Transformer screws up the neck vertices on when remapping for the CC3 one. Because by carefully applying some custom morphs you *can* get the necks to look pretty reasonable, it's clear that this remapping is just done incorrect...More
iClone desperately needs a facial hair solution, mustaches and beards will not work well with visemes. The upper lip cannot be made to work with morphs, and the lower jaw and corners of the beard are not well controlled either. Ideally, a next gen solution like Nvidia Hairworks could be implemented...More
Game base generates UVs that are ok (in that the UVs shell distribution/scale makes a lot more sense than a basic instaLOD export without game base) but the actual texture that gets transferred is very low quality. I've attached a comparison using a 2048 texture along with the face baked out...More