1077 issues found

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When converting the Reallusion Cartoon Characters to Game Base, the blend shapes are breaking. The eyelids doesn't close all the way....More
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Submitted by Attensi AS Sep 4, 2019

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According to the CC3 manual, it should be possible to convert from CC1 avatars to CC3 avatars. The expected result would be a pure quad CC3 mesh (as shown in the first attached image); however, the actual result is a very dense triangulated mesh. To reproduce this bug:
1) Load a CC1 base avatar...More
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Bug
Submitted by Hookflash Jun 30, 2019

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I assume these are just not ready yet, and will be in another beta version.
There are no Substance options to launch the Appearance Editor for a CC3 body mesh. CC2PBR and traditional work fine for CC2 characters....More
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Submitted by Rampa Aug 6, 2018

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in the same way we can use transformation for daz characters be able to use transformation also for CC fuse from adobe the current beta version and the 1.3 steam version, CC does have a awesome free library of cloths and acessories and it could be very helpfull be able to import that things...More

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The software always not responding, I have already reinstall it again or restart PC.
when the software show up it just direct told me not responding
plz help......More
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Bug
Submitted by Steven.Sin Sep 25, 2020

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If you import a DAZ G2 male or female into CC3 using the 'Transformer' function, the face bones are not aligned correctly.
The eye bone positions are set out of place. This can be manually fixed using the bone editor as shown at this forum post:
https://forum.reallusion.com/FindPost383934...More
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Submitted by 3dtester Sep 30, 2018

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Basic CC3+ male character w/o dress.
1. Activate the Skin Editor.
2. Switch to 4k texture maps....More
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Submitted by ryobg Dec 3, 2020

2

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When converting to Game Base, the GoZ-button is greyed out. This makes it difficult to quickly edit characters - and also almost impossible to make new morphs that can be sent to iClone for the Morph editor, so they can be added to the character for further use in Unity/Unreal.
With the standard...More
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Submitted by Attensi AS Dec 11, 2019

3

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When making characters, custom morphs can be important for facial expressions. Right now, there doesn't seem to be a way to export morphs that's not in the "expressions"-setup, and the body/head morphs are not exported. It would be great if we could export morphs for the head/body, at least...More
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Submitted by Attensi AS Dec 11, 2019

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Since the recent update to CC3.3 and the new CC3+ Bases I've found that some characters are not properly smoothed when converted to Game Ready meshes. This seems to badly affect CC3+ characters, slightly affects CC3 meshes, and oddly isn't at all a problem when creating a character using Headshot...More
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Submitted by jerome.dipietro Sep 22, 2020