Bringing characters from DAZ to Character Creator takes a lot of time. It would be good to have at least the option to have multiple instances of character creator running. Otherwise, I cannot do anything all this time....More
If all the polygroups became stretched and and even more concerning; corrupted, does this sound like a reasonable instant fix? If you've been using polygroup UVs and you have a finished sculpt use the character as a morph on a new CC3 Character to get fresh non corrupted & uniform UVs....More
Hello, I would like to raise something I think is unusual. It comes from the following pipeline : Iclone with the curve editor → Character creator pipeline extension → Unreal Engine 4.23. Observation: rotation from root motion are missing in unreal engine root bone animation tracks....More
I have gone over all documentation multiple times and I've been using CC3 faithfully for the last couple of years. Since the last couple of CC3 updates, retargeting any Epic skeleton animation to an imported CC3 skeleton is off on the hands/arms area. This has also been tested against other...More
Hi, just purchased CC3/Pipeline/Headshot plugin. I try to make an old Native Indian character, I got a nice result with Headshot. But when I want to make body skin older and followed the instructions, I couldn't activate the Appearance Editor and tweak Aging....More
Make character in CC3 with morphtargets. Export from CC3 to Unreal Engine 4.25 with FBX (clothed character) Unreal setup. In Unreal 4.25 eye_occlusion mesh pops out through eyelids....More
I created a character in the demo version of Character Creator 3 (the latest version), and I exported it out as an FBX & a OBJ file. When I import them into Unreal Engine, they do NOT look like what I created in Character Creator 3. For one the face does not look like what I created & the hair...More
1. I make a 3d model of a woman from standard free parts. 2. The skingen editor is activated. 3. Made of 20+ layers of the skin(bumps and face morphs)....More