Make character in CC3 with morphtargets. Export from CC3 to Unreal Engine 4.25 with FBX (clothed character) Unreal setup. In Unreal 4.25 eye_occlusion mesh pops out through eyelids....More
I have gone over all documentation multiple times and I've been using CC3 faithfully for the last couple of years. Since the last couple of CC3 updates, retargeting any Epic skeleton animation to an imported CC3 skeleton is off on the hands/arms area. This has also been tested against other...More
I created a character in the demo version of Character Creator 3 (the latest version), and I exported it out as an FBX & a OBJ file. When I import them into Unreal Engine, they do NOT look like what I created in Character Creator 3. For one the face does not look like what I created & the hair...More
Hello, I would like to raise something I think is unusual. It comes from the following pipeline : Iclone with the curve editor → Character creator pipeline extension → Unreal Engine 4.23. Observation: rotation from root motion are missing in unreal engine root bone animation tracks....More
Hi, just purchased CC3/Pipeline/Headshot plugin. I try to make an old Native Indian character, I got a nice result with Headshot. But when I want to make body skin older and followed the instructions, I couldn't activate the Appearance Editor and tweak Aging....More
Importing Daz G8 character through Transformer leads to issue with eyelash not fitting properly, as it merely places a CC3 base lash in an approximated position. Recommendation - allow the shape of the lash to morph though automatically so that it properly fits the actual G8 eyelid-shape transferred...More
Bringing characters from DAZ to Character Creator takes a lot of time. It would be good to have at least the option to have multiple instances of character creator running. Otherwise, I cannot do anything all this time....More