405 issues found

1

Votes
Not Reproducible
There seems to be a new problem exporting OBJ meshes to Blender. I am trying to find a work-around for the unresolved mess with FBX exports, so I thought I could export OBJ figure meshes and rig them in Blender with Rigify, but this fails at the stage where I attempt to parent the mesh to the...More
  •  3
  •  881
Submitted by hkhaneveer

0

Votes
Active
hi just wondered if it is possible to get a normal map for the tile generator and a tiling slider for the decal tools, and are the link controls limited to the tool used or can they link tools? thanks, cool plugin...More
  •  0
  •  771
Submitted by Siverse

0

Votes
Active
Hi love the new CC3 update, but when you goz, the legs are straight and not in an A Pose? please can you make it so the legs A Pose as well? Thanks...More
  •  0
  •  699
Submitted by Siverse

0

Votes
Active
'Merge Material' is a very useful feature.
However, I would like to be able to randomly deploy UVs. Or, I'd like to have a random ratio of UV size for each mesh.
When using the 'Merge Material' function, the eye area is too large, while the hands and face are too small. The reason for this...More
  •  0
  •  587
Submitted by aixlab

0

Votes
Released
I've tried exporting poses with FBX problem Baked Poses (animation) don't seem to bake out at frame 0.. T-poses are the only default.
exporting a pose as the default is ideal for painting in other programs.. it makes it easier to get into painting but also to go further and easily isolate areas...More
  •  1
  •  674
Submitted by Ascensi

1

Votes
Active
There is a lot of clothing available for the Kids 4, but at least dresses cannot be used at the moment: the Transformer does not support them, and trying to use them with a Genesis figure in DAZ Studio 4.12 adds a strange distortion in the middle of the dress. This distortion is then in the...More
  •  0
  •  635
Submitted by Strombilder

0

Votes
Active
It would be cool to have the possibility to define a custom folder for all custom assets (clothes, etc.) so I can sync it in a cloud folder so that I do not lose data and can migrate to other systems (i.e., my notebook) easily....More
  •  0
  •  658
Submitted by Mikay²

1

Votes
Active
Hi i made several characters to be used as characters in my gamejam project for Epic Games, i try to keep my final game lower than 1gb so i convert my characters to Game base and export!
Unfortunatly convert to Game Base is a way with no return and also i cant use my morphs anymore to make...More
  •  0
  •  682
Submitted by jacomeliluciano

0

Votes
Active
The developer Alley has a couple of postings for Men's PBR Suits and a Toon one. When I use these, I always have to screw with the mesh because whoever did them put 4 buttons on the suitcoats. Nobody has 4 buttons on their suitcoats. Alley says she didn't make the mesh. I want to contact whoever...More
  •  1
  •  673
Submitted by m.hawkins

0

Votes
Active
It would help immensely if we could check out the Viseme to an audio clip in CC thereby adjusting the jaw, teeth, lips etc 'on the fly'before getting to iClone...More
  •  0
  •  609
Submitted by Palmamultimedia
1 ... 14151617 18 19202122 ... 41