Export of characters as obj doesn't retain UV groups -tried to export poses for painting in 3DCoat
I've tried exporting poses with FBX problem Baked Poses (animation) don't seem to bake out at frame 0.. T-poses are the only default. exporting a pose as the default is ideal for painting in other programs.. it makes it easier to get into painting but also to go further and easily isolate areas if needed.
An exported obj only shows a single UV as the entire body which is the limitation of obj. This makes exporting obj with baked poses less useful for important jobs.