It would be great to have the whole object affected with soft selection, and not just the mesh elements. It is a pain to edit hair with just element based soft selection....More
This one *is* a bug -- the character "Boggles" (which is based off the Daz official shape of Ollie, which *does* import correctly through Transformer) will not import correctly, saying there is no shape for it (which, again, is wrong, since the shape he is based on imports just fine). https...More
HI CC3 needs a rigging system, coz, it can't up hold daz' rigs as they are to complicated for it, and if you change the shoulders or or lower leg bones in cc3 the models becomes severely distorted. which is why it needs it's OWN RIGGING SYSTEM ONE THAT CAN COMPETE IN COMPLEXITY TO DAZ!...More
For character Creator to become more or less complete this would allow rapid change and complexity. 1. The creator would likely have to choose a preset for performance limiting constrains (how many parts can be used) This could include a new format: Non Human V2 which could be used with mocap...More
C:User\username\AppData\Local\Temp\SkinGenExternalImageResource\ These files are just accumulating and never being deleted after exiting CC3.3 (related to Headshot ?)....More
Tried loading as admin in both CC3 and Zbrush to locate Zbrush in CC3 and in Zbrush to force install of needed files. Tried uninstalling and reinstalling the pipeline files Tried manually copying Goz files to CC3 from the Goz files in the Zbrush folder -reloaded CC3 and pressed Goz- again...More
As Daz operates with a lot of different maps and textures, it would be nice to add those to CC3 without having to import a new character each time. The problem now, is that the texture is automatically mapped to the CC3 UV-set (which is awesome), but it would be nice to have a "skin mapping...More
Title says it all, but I'm attaching a link to a video which shows the problem. https://www.youtube.com/watch?v=6zz85sYf2Cw&t=32s Note that even with the other slider (the weight slider) turned all the way to 1/10 it still does this (appears to be removing faces rather than painting). I...More