When converting to Game Base, the GoZ-button is greyed out. This makes it difficult to quickly edit characters - and also almost impossible to make new morphs that can be sent to iClone for the Morph editor, so they can be added to the character for further use in Unity/Unreal. With the standard...More
According to the CC3 manual, it should be possible to convert from CC1 avatars to CC3 avatars. The expected result would be a pure quad CC3 mesh (as shown in the first attached image); however, the actual result is a very dense triangulated mesh. To reproduce this bug: 1) Load a CC1 base avatar...More
If you import a DAZ G2 male or female into CC3 using the 'Transformer' function, the face bones are not aligned correctly. The eye bone positions are set out of place. This can be manually fixed using the bone editor as shown at this forum post: https://forum.reallusion.com/FindPost383934...More
I open the program. everything loads as expected. I then click "Headshot" this loads as expected. I then click on the icon to load a photo, so far so good....More
I am not able to run the application anymore. Got the latest update to 3.04 from the hub and installed it. Now when I run the app, it launch, show the splash screen and then quit. I did uninstall the app completely and re-installed via hub, but it is doing the same thing. Windows 10 has the...More
I'm getting pretty bad results anytime i use the transformer to import a daz3d base characters (only use daz for hair), save a custom hair template ad then load a CC3 character to apply that custom template. Any mesh that's not the standard cc3 meshes (I use tokomotion meshes) this issue occurs...More
hi , i have been trying import high heel shoes from DAZ via FBX into CC3 in their correct foot pose, but the shoes always import flat footed, which distorts the shoe, is there a fix to this please?...More