1075 issues found

0

Votes
Not a Bug
Almost all of my purchased content from CC2 Piperline are not showing in CC3 Pipeline.
Morph sliders do show up, but not Clothing, Hair, Accessories, Etc....More
  •  2
  •  1415
Submitted by AniMajik

0

Votes
Not Reproducible
The UV mapping gets screwed up with FBX export. I can provide samples, but it happens quite a bit -- the same avatar loaded into iClone (from CC3) is fine, but exported to FBX and then loaded into Blender or Anima shows the UV mapping is messed up....More
  •  3
  •  1411
Bug
Submitted by Kelleytoons

0

Votes
Closed
System : win 10 (updated), ram 4gb, graphics GeForce gt710 (driver V 22.21.13.8165, Date 31/3/17), processor i5 2nd gen.
Error : "Session freeze and / or feature conflict detected with the current graphics device. The program will be shut down now. Please save your project to avoid loss...More
  •  1
  •  1409
Submitted by dhananjaygt350

0

Votes
Not Reproducible
Hi,
This issue started happening when I upgraded to 3.3, last week.
I have a macbook pro with Bootcamp. If I start CC3 in a monitor that is not the laptop built in one, it freezes and spins forever....More
  •  3
  •  1409
Bug
Submitted by ricardo.ac.barbosa

1

Votes
Active
When exporting a character to FBX there are inconsistency between the Body mesh and the beards/brows items from Smart Hair.
This occurs either while exporting to Blender or to Unity (I did not try other export method but I think it will be the same)
It happens regardless if the Beards/Brows...More
  •  1
  •  1407
Submitted by Necka

1

Votes
Not Reproducible
When converting some CC3+ characters to GameBase I get the error shown in the added picture.
CharacterCreator: CharacterCreator.exe - Application Error
The instruction at 0x00007FF7E4B35ED0 referenced memory at 0xFFFFFFFFFFFFFFFF. The memory could not be read....More
  •  3
  •  1407
Bug
Submitted by Attensi AS

0

Votes
Released
I added the character "Strong Female" to a Project and then applied a hair from the Party Fun Pack. CC3 crashed to the desktop.
The link below contains the Crash Dump, CC3 Temp files and the DXdiag.txt
https://www.dropbox.com/s/hoh5f5xj7313a00/CC3-RC1%20Crash.zip?dl=0...More
  •  0
  •  1405
Submitted by wires

0

Votes
Active
The lip appears to be doubled upon reimport to CC3 but is unselectable. Any ideas?...More
  •  1
  •  1404
Submitted by a.t.karnstein

2

Votes
Assigned
Steps to reproduce:
Convert character to game base and export to Blender in FBX format, using "calibrate" option.
Expected result: Character's origin is at world origin (0,0,0). That is, character is centered and on the ground....More
  •  1
  •  1399
Submitted by NinjaMouse

0

Votes
Not Reproducible
After Upgrading from Trial to Full Version -
The Auto Setup Shader selection window does not open when trying to import a new FBX model from Character Creator into Unreal Engine.
Skips directly to the default Unreal import (which fails)....More
  •  1
  •  1399
Submitted by skycastle