Almost all of my purchased content from CC2 Piperline are not showing in CC3 Pipeline. Morph sliders do show up, but not Clothing, Hair, Accessories, Etc....More
The UV mapping gets screwed up with FBX export. I can provide samples, but it happens quite a bit -- the same avatar loaded into iClone (from CC3) is fine, but exported to FBX and then loaded into Blender or Anima shows the UV mapping is messed up....More
System : win 10 (updated), ram 4gb, graphics GeForce gt710 (driver V 22.21.13.8165, Date 31/3/17), processor i5 2nd gen. Error : "Session freeze and / or feature conflict detected with the current graphics device. The program will be shut down now. Please save your project to avoid loss...More
Hi, This issue started happening when I upgraded to 3.3, last week. I have a macbook pro with Bootcamp. If I start CC3 in a monitor that is not the laptop built in one, it freezes and spins forever....More
When exporting a character to FBX there are inconsistency between the Body mesh and the beards/brows items from Smart Hair. This occurs either while exporting to Blender or to Unity (I did not try other export method but I think it will be the same) It happens regardless if the Beards/Brows...More
When converting some CC3+ characters to GameBase I get the error shown in the added picture. CharacterCreator: CharacterCreator.exe - Application Error The instruction at 0x00007FF7E4B35ED0 referenced memory at 0xFFFFFFFFFFFFFFFF. The memory could not be read....More
I added the character "Strong Female" to a Project and then applied a hair from the Party Fun Pack. CC3 crashed to the desktop. The link below contains the Crash Dump, CC3 Temp files and the DXdiag.txt https://www.dropbox.com/s/hoh5f5xj7313a00/CC3-RC1%20Crash.zip?dl=0...More
Steps to reproduce: Convert character to game base and export to Blender in FBX format, using "calibrate" option. Expected result: Character's origin is at world origin (0,0,0). That is, character is centered and on the ground....More
After Upgrading from Trial to Full Version - The Auto Setup Shader selection window does not open when trying to import a new FBX model from Character Creator into Unreal Engine. Skips directly to the default Unreal import (which fails)....More