Greetings, CC version 3.03 still always crash on exit after Morph Slider creating (see dump in attach). This happened when I use ccAvatar as Morph source....More
Hello, We have a couple questions about Reallusion's skeleton joint data in CC3, and the skeletons export data read by our third party software (Maya 2019). We have noticed that CC3+'s export data is not read by Maya as we would expect. If you refer to the included image ("CC3_Export_JointData...More
Would like an option to allow multiple clothing stacked on the same layer. While this of course would produce an odd looking character model in CC3/CC4, the idea is to export this to Unity where I can save the individual clothing pieces into resources and then programmatically add/remove them...More
In the Skin weight Editor * Ability to select multiple bones at once and mirror them to them to the other side * Ability to scrub calibration animation (it's hard to see and paint around legs or arms if sitting down, you are forced to exit the editor, change the pose then enter it again. (Simple...More
The new blendshapes added from ExPlus are fantastic. But sadly there is a major problem when using them when exported to other software such as Blender or Unity. Those blendshapes are not working as they should in an export: A25_Jaw_Open...More
When you export a CC3+ character with MergedMeshes, import it into Unreal, the default setting for Opacity is too low, the default value for ORM multiplier is too low. And parts of the texture look overly glossy, or even dirty. In any way the presentation is in stark contrast to what the actual...More
If I bring into 7.3 a CC3 character with a piece of clothing that I want to apply a morph to, and then select the avatar and choose Morph Creator, it fails with a "Failed to load file" error. https://www.dropbox.com/s/q5nurfam1qu69zk/VestGuy.zip?dl=0...More
Please, Could someone help me? When I try to convert the texture of a CC3_RTL avatar to Digital_Human Eye, the eyes go black. I've tried to do everything and nothing works....More