1077 issues found

0

Votes
Active
Please,
Could someone help me? When I try to convert the texture of a CC3_RTL avatar to Digital_Human Eye, the eyes go black.
I've tried to do everything and nothing works....More
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Submitted by tomas_876045

0

Votes
Not Reproducible
If I bring into 7.3 a CC3 character with a piece of clothing that I want to apply a morph to, and then select the avatar and choose Morph Creator, it fails with a "Failed to load file" error.
https://www.dropbox.com/s/q5nurfam1qu69zk/VestGuy.zip?dl=0...More
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  •  1438
Bug
Submitted by Kelleytoons

0

Votes
Not Reproducible
CC3 crashes machine when using skin gen / appearance editor.
Always get this in windows issue report:
The computer has rebooted from a bugcheck. The bugcheck was: 0x00000116 (0xffff9189e1e2a010, 0xfffff80133a00a40, 0xffffffffc0000001, 0x0000000000000003). A dump was saved in: C:\WINDOWS\MEMORY...More
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Submitted by zeus.macbean

0

Votes
Released
Like issue 5190, GoZ is now returning mesh made in ZBrush off center requiring alignment before skinning breaking the continuity of GoZ....More
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Submitted by WarLord

0

Votes
Active
If you are in any of the 'modify' states (edit mesh, edit skin weights etc) and delete the object that is being edited, then character creator gets into a bad state - it thinks that it's still in the 'edit' state, but basically won't exit it and reports an error 'Failed to record undo/redo...More
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Bug
Submitted by gekido

0

Votes
Closed
Hello,
We have a couple questions about Reallusion's skeleton joint data in CC3, and the skeletons export data read by our third party software (Maya 2019).
We have noticed that CC3+'s export data is not read by Maya as we would expect. If you refer to the included image ("CC3_Export_JointData...More
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Submitted by LostBoys

0

Votes
Active
The characters do not import into Maya with the same appearance they export out of CC3.
There needs to be some auto setup feature to load ALL types of UV Maps not just normal maps with the fbx...More
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Submitted by john_211661

0

Votes
Active
In the Skin weight Editor
* Ability to select multiple bones at once and mirror them to them to the other side
* Ability to scrub calibration animation (it's hard to see and paint around legs or arms if sitting down, you are forced to exit the editor, change the pose then enter it again. (Simple...More
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Submitted by Ascensi

0

Votes
Closed
If I create a Morph Slider from a exported TPOSE Character and import a Morph with T Pose , only the Head is change , I get a V pose if I drag the morph slider.
That must ne a bug
In the picture is the Geometry what I want as morph and what I get in CC...More
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  •  1421
Bug
Submitted by vidi

7

Votes
Active
This is a major drawback with mesh sculpting, weight painting and mesh hiding.
No brushes work on back faces. This makes an extremely difficult case of working with hair particularly (where a lot of back faces are facing the front), and many other like with weight painting where dense mesh...More
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Submitted by 4u2ges