when exporting a CC3 character to unity, the nostril lighting is acting all wrong. Even when the lighting is straight above the character pointing down, the nostrils are lit. This also seem to be a problem with the mouth, lower waterline, and ears. When the light is pointing upwards, it has...More
Have come across that Daz G2F/G2M imports into CC3 via Transformer without texture channel 'Eye Reflection', which is the equivalent of 'Eye Moisture' texture channel for G3F and G8F. Please add this to the custom eye material channels for imports from G2F/G2M....More
When I export any other characters than the standard (the CC3 girl with underwear), the mesh is automatically turned into tris instead of quads, no matter what settings I choose at export. The standard char works just fine. Both of the characters below are exported and imported with the...More
Good day. I am using an excellent program 3D Coat 2021. But when importing models from 3D Coat 2021 to CC3, the smoothing groups are not transferred. It would be very nice if you add program support to your software in the future. Maybe in newer versions of CC4 and iClone 8. Although it would...More
Trying and trying to work with GoZ between this programs and its impossible, every time I'm trying to do this, Character Creator tries to re-import the mesh as Cloth....More
LOW PRIORITY I do not think this causes any problems, but it is unusual to leave developer's names in the released product,. I suspect a similar situation exists for the iClone Iray plug-in....More
I can't really give you steps to reproduce since every time I use Pro mode in Headshot I get this problem. Even when my client and I use the same images his works fine while mine always gives me black, demonic eyes. My steps: Load CC3, go to HeadShot tab, select an image I was mailed or that...More
Hey folks, I'm running into a few problems using CC3 in Unreal Engine for virtual reality. If I try to use high quality shaders, I get Riddick eyes, as in the first image below, and translucent clothing....More