1077 issues found

0

Votes
Closed
Hello!
I'm having a problem with Unreal's packaging project.
According to your operation, I copy the files from Auto Setup 1.2 for Unreal 4.26 to project....More
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Submitted by benliuhai

0

Votes
Active
I bought the Character Creator package deal where I get the Ultimate Morphs pack. In that comes some content from the Essential Morphs pack also. I like a LOT of what the Essential Morphs pack has to offer, and want to use it in my projects - only that I can't because everything is on "Trial...More
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Submitted by faisaltreshah

1

Votes
Not Reproducible
Hi there, i am trying to export my character creator as fbx, with embedded textures and also without embedded texture to marvelous designer, but whenever i did import as fbx in MD, the material look scary, i don't know what i am doing wrong please help, i even tried with obj file it same....More
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Submitted by maigadjafar

0

Votes
Released
Steps to reproduce:
1) Create a CC3+ character with larger-than-normal eyes, such that they do not close properly.
2) Use "Fix Blink" option in modify menu, and confirm that eyes close all the way....More
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Submitted by NinjaMouse

0

Votes
Active
In the pictures below, you can see that the most obvious difference between the original character and the remeshed character is the hair. It looks very different. That is because the remeshed character has no Opacity map for the hair.
When you do the remesh, the Opacity map needs to be...More
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Submitted by justaviking

2

Votes
Active
Characters must have voices.
Copy modulate or create something better:
https://www.modulate.ai...More
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Submitted by tim.bradbury

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Active
Remesher doesn't work, plain and simple -- it should be gotten rid of (it won't work on any skirts/dresses/longcoats). What we need is a simple way to create a low-poly avatar, one that gets rid of whatever it is that bloats the "normal" avatar (a Daz FBX character with full clothing clocks...More
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Submitted by Kelleytoons

3

Votes
Active
With this idea I'd like to fully revolutionize cartoon character building by having a Photobooth Plugin for CC3/4
I see the plugin fully automating/capturing all necessary parts instantly for 360 Characters
*Captures from Cartoon Shaded Characters...More

0

Votes
Not Reproducible
Hi, I was tested with the default CC3+ character, male and female, they can be imported successfully when applied with full skin profile, but it will crash UE5 during auto setup after applied with skin base profile. However, by removing cc_base_eye and cc_base_eye_occlusion component, any...More
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Submitted by DamoHu

1

Votes
Not Reproducible
totally pissed off your character creator only does half the shit you state it does and that's if you can get it to work, the goz carrying textures imprinted onto the polys, which is a total nightmare, it exports the eyes and teeth to a position below the feet, which is of no f***ing use what...More