1077 issues found

2

Votes
Active
Characters must have voices.
Copy modulate or create something better:
https://www.modulate.ai...More
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Submitted by tim.bradbury Sep 10, 2020

1

Votes
Not Reproducible
Hi there, i am trying to export my character creator as fbx, with embedded textures and also without embedded texture to marvelous designer, but whenever i did import as fbx in MD, the material look scary, i don't know what i am doing wrong please help, i even tried with obj file it same....More

0

Votes
Released
When you restart CC3 the preview is set to High. Even if you exit with Quick mode. And save the workspace as quick mode.
Better if it is the mode when you exit or workplace settings....More
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Bug
Submitted by The-any-Key Mar 16, 2019

0

Votes
Active
Remesher doesn't work, plain and simple -- it should be gotten rid of (it won't work on any skirts/dresses/longcoats). What we need is a simple way to create a low-poly avatar, one that gets rid of whatever it is that bloats the "normal" avatar (a Daz FBX character with full clothing clocks...More
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Submitted by Kelleytoons Sep 14, 2018

0

Votes
Active
In the pictures below, you can see that the most obvious difference between the original character and the remeshed character is the hair. It looks very different. That is because the remeshed character has no Opacity map for the hair.
When you do the remesh, the Opacity map needs to be...More
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Submitted by justaviking Sep 18, 2018

0

Votes
Closed
Hello!
I'm having a problem with Unreal's packaging project.
According to your operation, I copy the files from Auto Setup 1.2 for Unreal 4.26 to project....More
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Submitted by benliuhai Jul 22, 2021

0

Votes
Assigned
I just export the base 3.3+ default character as OBJ, import into Blender 2.83 with Keep Vert Order/Poly Groups, and the head and body textures are all in wrong places. CC3.2 didn't have this problem.
Another bug that may still exist is that when I imported a male character from CC3.2, the...More
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Bug
Submitted by path.to.the.future Aug 17, 2020

0

Votes
Released
Dispite being told that version 1.1 of smart gallery would run in offline mode. It still doesnt
It doesnt matter whether I select offline mode or untick the plugin or both when CC3 starts it enables the plugin then enables the online mode and connects to realussions remote servers.
I know...More
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  •  1373
Submitted by blindman Aug 1, 2020

0

Votes
Released
Steps to reproduce:
1) Create a CC3+ character with larger-than-normal eyes, such that they do not close properly.
2) Use "Fix Blink" option in modify menu, and confirm that eyes close all the way....More
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Submitted by NinjaMouse Sep 12, 2020

1

Votes
Not Reproducible
totally pissed off your character creator only does half the shit you state it does and that's if you can get it to work, the goz carrying textures imprinted onto the polys, which is a total nightmare, it exports the eyes and teeth to a position below the feet, which is of no f***ing use what...More