Hello! I'm having a problem with Unreal's packaging project. According to your operation, I copy the files from Auto Setup 1.2 for Unreal 4.26 to project....More
I bought the Character Creator package deal where I get the Ultimate Morphs pack. In that comes some content from the Essential Morphs pack also. I like a LOT of what the Essential Morphs pack has to offer, and want to use it in my projects - only that I can't because everything is on "Trial...More
Hi there, i am trying to export my character creator as fbx, with embedded textures and also without embedded texture to marvelous designer, but whenever i did import as fbx in MD, the material look scary, i don't know what i am doing wrong please help, i even tried with obj file it same....More
Steps to reproduce: 1) Create a CC3+ character with larger-than-normal eyes, such that they do not close properly. 2) Use "Fix Blink" option in modify menu, and confirm that eyes close all the way....More
In the pictures below, you can see that the most obvious difference between the original character and the remeshed character is the hair. It looks very different. That is because the remeshed character has no Opacity map for the hair. When you do the remesh, the Opacity map needs to be...More
Remesher doesn't work, plain and simple -- it should be gotten rid of (it won't work on any skirts/dresses/longcoats). What we need is a simple way to create a low-poly avatar, one that gets rid of whatever it is that bloats the "normal" avatar (a Daz FBX character with full clothing clocks...More
With this idea I'd like to fully revolutionize cartoon character building by having a Photobooth Plugin for CC3/4 I see the plugin fully automating/capturing all necessary parts instantly for 360 Characters *Captures from Cartoon Shaded Characters...More
Hi, I was tested with the default CC3+ character, male and female, they can be imported successfully when applied with full skin profile, but it will crash UE5 during auto setup after applied with skin base profile. However, by removing cc_base_eye and cc_base_eye_occlusion component, any...More
totally pissed off your character creator only does half the shit you state it does and that's if you can get it to work, the goz carrying textures imprinted onto the polys, which is a total nightmare, it exports the eyes and teeth to a position below the feet, which is of no f***ing use what...More