1078 issues found

0

Votes
Assigned
I was trying to export one character as a merged uv mesh with instalod
it goes everytime till 75% it "eats" all the memory of my pc and crashes
i also tried without the spring hair. still the same...More
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Submitted by ahingel

0

Votes
Closed
After installing the update, I opened my current CC3+ characater (African Male) to try out the beard update.
1. open african male character
2. Add one of the free beards...More
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  •  1500
Bug
Submitted by mrjessecunningham

0

Votes
Assigned
Steps to reproduce issue:
1- Open a fresh character creator 3 project
2- Double click the 4K_CC3_Base_Female from the High Resolution of Essential skin and click Apply...More
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  •  1498
Submitted by trafalgamer

0

Votes
Released
This might not cause any problems if the Max Texture Size in Preferences is set to be over 1024.
However, a problem arises, when Max Texture Size in Preferences is set to 1024.
On FBX or OBJ export, normal map internally downsized to 1024 and then blown up back to 2048....More
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  •  1495
Submitted by 4u2ges

0

Votes
Not Reproducible
When selecting the mesh would previously only show the material(s) used for that mesh, it is now in a collatoral list. This could work fine, but the "Mesh Name"-sorting turns into the same name, no matter which mesh it actually belongs to....More
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Submitted by Attensi AS

0

Votes
Active
Requesting ability to have poseable tongue for CC3 and iClone 7.3....More
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Submitted by TonyDPrime

0

Votes
Not a Bug
I am using unity auto setup version 1.10. I added hdrp asset pack into Unity, I exported character as fbx with motions. I dragged the files into CC_Assets. It is imported well, prefab and animation controllers are generated. aThere is an issue, animations don't loop. When I go to animations...More
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  •  1490
Submitted by sasha.199568

0

Votes
Assigned
When using character creator 3.0 there used to be a workflow where you could update your
character's fbx file in unity using windows explorer and the character prefab in your unity
scene would be automatically updated. There even used to be a video tutorial showing you...More
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Submitted by e1_scheer

0

Votes
Active
The original iClone pose offset had a mirror option to change right/left bones at the same time. It would be nice to have it in the CC3 bone offset.
Unity and UE4 users ask me about this feature sometimes, so I am very glad to see we can adjust the default pose now. :)...More
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  •  1489
Submitted by Rampa

0

Votes
Active
Hi,
I recently bought the Medieval peasants pack. I have dressed my avatar in Viking Trousers in the pack and have added the Medieval boots. However the trousers come through the boots and their aren't enough parameters in the 'Conform' tool to make the boots fit properly so he trousers don...More
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  •  1488
Submitted by accounts_378408