1077 issues found

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When renaming a hairmesh, it's losing the new name and revert to "hair" when reapplied....More
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Bug
Submitted by Attensi AS Dec 20, 2018

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After the update, CC 3.44 and iClone 7.93 close when opening "Scan Reality - Natasha" ... How to solve the problem?...More
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Submitted by kensp Nov 6, 2021

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Issue is described in the Beta forum with this title: CC3 Male Render Issue and General Scene Use. Patience is a virtue....
Pics and detailed there....More
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Bug
Submitted by OlanderDA Sep 29, 2018

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The original iClone pose offset had a mirror option to change right/left bones at the same time. It would be nice to have it in the CC3 bone offset.
Unity and UE4 users ask me about this feature sometimes, so I am very glad to see we can adjust the default pose now. :)...More
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Submitted by Rampa Aug 6, 2018

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Hi this is a minor thing but still worth the mention. When I work on custom assets in CC3 and want to Smooth the mesh by subdivision it automatically starts with Tessellation. This takes a serious amount of computing time on more complex meshes and usually you want to use the Subdivision option...More
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Submitted by mastajappa Mar 30, 2021

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Tried to open CC3, as the program opens I click on the screen and the program does not respond. Indicator spins and has to be closed down. This is using the default files when opening. I am using Nvidia driver 456.38....More
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Submitted by Thorcarter Oct 19, 2020

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I have a Blender plug-in that loads in the Daz FBX file and creates the ini file needed by CC3 automagically (you don't alter the FBX file in anyway -- so you don't have to export it out from Blender again, just run it to generate the ini file. It also generates all the folders and maps needed...More
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Submitted by Kelleytoons Sep 8, 2018

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Requesting ability to have poseable tongue for CC3 and iClone 7.3....More
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Submitted by TonyDPrime Sep 5, 2018

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It would totally awesome if you could add the ability to open CC with some basic options such as
CharacterCreator.exe --import-fbx=avatar.fbx --import-fbxkey=avatar.fbxkey
It would make life easier for content developers and could be integrated into externals 3D creations apps/addons such...More
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Submitted by DigiKrafting.Studio Jun 28, 2019

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Not all "hidden faces" are hidden in the export, this bug also sadly waste a lot of pixels in the baked texture, hidden eye, teeth, tongue and other "stuff" are still there, see attached image.
The only thing visible in this scene export was the arms...
To clarify, after i did some testing...More
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Submitted by anders_187857 Sep 1, 2020