Here are my issues. 1. My workflow demanded that Body Mesh UV must be edited before the UVs of multiple Meshes got combined. Since CC3 is primarily not a modeling tool, its understandable that UV Editing Tool is not included....More
Steps to reproduce issue: 1- Open a fresh character creator 3 project 2- Double click the 4K_CC3_Base_Female from the High Resolution of Essential skin and click Apply...More
When using "RL_Standard" as a parent to the material of clothing from the Playset-UN task Force it produces strange see through results. The hair shader also does the same....More
It hasn't happened to me but I'm curious just in case. I've imported tons of assets into my custom library so I'm curious as to how the files save. So to make this short, 1 - Do your custom files remain on your account via cloud? 2 - Would I have to re-import all these files one by one, or...More
I think it would be great if Character Creator 3 (or future version) could implement a particle hair system similar to Blender's, with full features for styling (combs, length adjustments, add/cut hair) and utilize physics to make such hair work and look good. I know there are certainly...More
I am not sure if this a bug. I have tried to use GoZ in CC3.2 with zBrush 2020. I have tried to install several times and get an error message that I have attached as a jpeg. I have ran zBrush 2020 as an administrator. Please help....More
Creating custom morphs is essential for good game characters. The Morph Creator/Editor makes this possible in iClone, but is missing in CC3. Adding the Morph creator to CC3 will remove an unnecessary step in the game character flow. Making presets of morphs would also be a great adittion. Ex...More
I reported this problem already in issue 6780, but the ticket was simply closed ... Here is another example that shows the problem of too-bright skin in ue4. Here, I experimented with a cavity map as blend map that is transferred correctly while the rest of the face is too bright. The torso...More
hi just a simple request, could we please get an easier more fluid way of importing clothing into CC3 like importing straight files without the need of generating a keyfile and be able to align items in the bone hierarchy so as to fit them if the miss align thanks...More
The exported CC3.02 character feets are misplaced, after import to UE 4.20.3. Example: See attached image TaskForce_C General: To setup CC3 imports in UE, basically set retargeting options inside the Skeleton Tree for the following bones, per...More