I'm currently experiencing an issue importing an object as an asset in Character Creator 3 as I get a cannot load invalid data error for the FBX file or I get a memory error when I load the asset as an OBJ...More
It is a known issue with soft shadow, spot lights and spot shadows, where beam falling under blunt angle creates striped artifacts (there is an FT entry for iClone for this matter). But having this on a default project does not look good at all (see the screenshot) Please change spot light...More
Hi to the Dev Team and all the community ! Character Creator 3.32 hasn't got a "mirror-flip" option. Waiting that the Dev team develops this option, I suggest a trick to get a symmetric flip of the Haircut !...More
This is stupid. I know you guys / affiliates want to make money but having an email sent with 1000 "free" DA-points is all good an all to get people hooked but having items that are essentially textures, not actual items in the store is fooling people. So I got 1000 DA-points, never used any...More
When using the polygon reduction tool, I often end up with deleted polygons, and no way to fix it. It would be nice to have some control over the areas, so it's possible to use the tool, as the results elsewhere are really good....More
So, i just open new project, add stock shorts, when in Scene tab click to "Show" button and i see, that avatar lose some meshes. The same problem if you add a full-body dress - the avatar will lose most of the back and belly meshes. Most likely, I configured in CC something somewhere that...More
I was following along in CC3 with the Reallusion YouTube video, iClone 6 Tutorial - Custom Clothing Design with Professional Outfits, using the same MedEx character/outfit when I encountered a problem. Kai gets to the point of swapping out the custom MedEx logo decal with an image of the McDonald...More
Hi, Ive been having this problem a lot recently. when I GOZ from Zbrush to CC3 my characters Arms cross?? any ideas why? https://gyazo.com/dc6fb25a411519cf3c30eccaa3b10870?token=4c99e252c2f9eef0e26b382d26801a14...More
Using the Transformer ini file, the Daz glossiness/specular/roughness maps need to be inverted and reduced 18% (at least those are the settings you use when you import via XChange and/or load all textures and the maps are identified as coming from Daz). Right now they are coming in as is,...More