1075 issues found

0

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Released
Issue #5690
https://www.reallusion.com/FeedBackTracker/Issue/Character-Creator-3-fails-to-start-after-Iray-plugin-1-1-update
上記の問題はCC3 v3.1で解決し、IrayプラグインをインストールしてもCC3は正常に起動するようになりました。...More
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Submitted by iroha-umegiri

2

Votes
Assigned
Bottom line is, that Shoes (specially High Heels), which were created before the latest release do not fit/conform well and despite strong effort to fit them in CC, they require fitting, rigging and weighting all over again in an external app on a new CC3+ Base.
Trying to convert CC1/CC3 Base...More
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Submitted by 4u2ges

0

Votes
Not a Bug
The body template is applied incorrectly to the created head in a headshot! And on the contrary, the head is used not with the form that was saved, how to fix this?...More
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Submitted by madmanog1991

2

Votes
Active
currently the character from CC3 is around 16k poligons with 32k tris, which while overal still a good number, could be good to add a "more high poly version" for more "ending game pcs and top consoles like xbox one and ps4 and for the income future of ps5 and new xbox, many triple A games...More
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Submitted by Ellessarr

0

Votes
Assigned
Greetings,
In addition to crash on exit if to use "New Morph Slider" (see my previous feedback) I found two another bugs in it:
- Teeth bug -- any custom morph slider affect on Teeth position even there is no changes for teeth bones in target iAvatar (see 2018-10-10-19-00-15_prcc3 hands v2r1...More
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Submitted by Vit3D

2

Votes
Active
We need more export options, but at least direct x, its a common format to export to and most people working in direct x need this export option....More
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Submitted by danielswright2311_182877

1

Votes
Not Reproducible
I have Character Creator 3.21 Pipeline. I have created a character with clothing which has largely been created from imported 3rd party clothes. There are 12 layers in total. When I attempt to export to Unity (2048 max texture, no embedded textures, default or no pose data) the process hangs...More
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Submitted by daithi

1

Votes
Active
When making a CC3 character into a Game Base, it changes the rig of the character. This is a massive issue when a studio got rig based scripts, but a need to use both types of characters. It would be great to have a choice to keep the same rig as a CC3 character when converting to game base...More
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Submitted by Attensi AS

1

Votes
Assigned
Originally I noticed that eyes imported from Daz3d with larger eyes did not fully close. I attempted a test with the default model and noticed that if the eyes are larger than normal, even with the base mesh, it will not fully close. This should be considered a bug if the base mesh is having...More
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Submitted by skwiggs1983

2

Votes
Active
when is the appearance editor update going to happen?...More